295 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
		
		
			
		
	
	
			295 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
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								[/Script/EngineSettings.GameMapsSettings]
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								EditorStartupMap=/Game/Game/Maps/AndroidMap02.AndroidMap02
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								LocalMapOptions=
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								TransitionMap=None
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								bUseSplitscreen=False
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								TwoPlayerSplitscreenLayout=Horizontal
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								ThreePlayerSplitscreenLayout=FavorTop
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								FourPlayerSplitscreenLayout=Grid
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								bOffsetPlayerGamepadIds=False
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								GameInstanceClass=/Script/Engine.GameInstance
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								GameDefaultMap=/Game/Game/Maps/AndroidMap02.AndroidMap02
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								ServerDefaultMap=/Engine/Maps/Entry.Entry
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								GlobalDefaultGameMode=/Script/Engine.GameModeBase
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								GlobalDefaultServerGameMode=None
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								[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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								DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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								-D3D12TargetedShaderFormats=PCD3D_SM5
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								+D3D12TargetedShaderFormats=PCD3D_SM6
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								-D3D11TargetedShaderFormats=PCD3D_SM5
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								+D3D11TargetedShaderFormats=PCD3D_SM5
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								Compiler=Default
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								AudioSampleRate=48000
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								AudioCallbackBufferFrameSize=1024
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								AudioNumBuffersToEnqueue=1
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								AudioMaxChannels=0
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								AudioNumSourceWorkers=4
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								SpatializationPlugin=
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								SourceDataOverridePlugin=
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								ReverbPlugin=
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								OcclusionPlugin=
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								CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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								CacheSizeKB=65536
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								MaxChunkSizeOverrideKB=0
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								bResampleForDevice=False
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								MaxSampleRate=48000.000000
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								HighSampleRate=32000.000000
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								MedSampleRate=24000.000000
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								LowSampleRate=12000.000000
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								MinSampleRate=8000.000000
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								CompressionQualityModifier=1.000000
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								AutoStreamingThreshold=0.000000
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								SoundCueCookQualityIndex=-1
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								[/Script/HardwareTargeting.HardwareTargetingSettings]
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								TargetedHardwareClass=Mobile
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								AppliedTargetedHardwareClass=Mobile
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								DefaultGraphicsPerformance=Scalable
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								AppliedDefaultGraphicsPerformance=Scalable
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								[/Script/Engine.RendererSettings]
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								r.Mobile.ShadingPath=0
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								r.Mobile.AllowDeferredShadingOpenGL=False
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								r.Mobile.SupportGPUScene=False
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								r.Mobile.AntiAliasing=1
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								r.Mobile.FloatPrecisionMode=0
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								r.Mobile.AllowDitheredLODTransition=False
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								r.Mobile.VirtualTextures=False
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								r.DiscardUnusedQuality=False
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								r.AllowOcclusionQueries=True
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								r.MinScreenRadiusForLights=0.030000
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								r.MinScreenRadiusForDepthPrepass=0.030000
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								r.MinScreenRadiusForCSMDepth=0.010000
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								r.PrecomputedVisibilityWarning=False
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								r.TextureStreaming=True
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								Compat.UseDXT5NormalMaps=False
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								r.VirtualTextures=False
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								r.VT.EnableAutoImport=True
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								r.VirtualTexturedLightmaps=False
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								r.VT.AnisotropicFiltering=False
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								bEnableVirtualTextureOpacityMask=True
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								r.VT.TileSize=128
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								r.VT.TileBorderSize=4
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								r.vt.FeedbackFactor=16
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								WorkingColorSpaceChoice=sRGB
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								RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
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								GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
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								BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
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								WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
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								r.ClearCoatNormal=False
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								r.DynamicGlobalIlluminationMethod=1
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								r.ReflectionMethod=1
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								r.ReflectionCaptureResolution=128
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								r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
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								r.Lumen.HardwareRayTracing=False
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								r.Lumen.HardwareRayTracing.LightingMode=0
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								r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
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								r.Lumen.TraceMeshSDFs=1
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								r.Shadow.Virtual.Enable=1
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								r.RayTracing=False
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								r.RayTracing.Shadows=False
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								r.RayTracing.UseTextureLod=False
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								r.PathTracing=True
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								r.GenerateMeshDistanceFields=True
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								r.DistanceFields.DefaultVoxelDensity=0.200000
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								r.Nanite.ProjectEnabled=True
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								r.AllowStaticLighting=True
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								r.NormalMapsForStaticLighting=False
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								r.ForwardShading=False
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								r.VertexFoggingForOpaque=True
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								r.SeparateTranslucency=False
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								r.TranslucentSortPolicy=0
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								TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
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								xr.VRS.FoveationLevel=0
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								xr.VRS.DynamicFoveation=False
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								r.CustomDepth=1
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								r.CustomDepthTemporalAAJitter=True
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								r.PostProcessing.PropagateAlpha=0
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								r.DefaultFeature.Bloom=False
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								r.DefaultFeature.AmbientOcclusion=False
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								r.DefaultFeature.AmbientOcclusionStaticFraction=True
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								r.DefaultFeature.AutoExposure=False
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								r.DefaultFeature.AutoExposure.Method=0
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								r.DefaultFeature.AutoExposure.Bias=1.000000
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								r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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								r.DefaultFeature.LocalExposure.HighlightContrastScale=0.800000
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								r.DefaultFeature.LocalExposure.ShadowContrastScale=0.800000
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								r.DefaultFeature.MotionBlur=False
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								r.DefaultFeature.LensFlare=False
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								r.TemporalAA.Upsampling=True
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								r.AntiAliasingMethod=0
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								r.MSAACount=4
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								r.DefaultFeature.LightUnits=1
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								r.DefaultBackBufferPixelFormat=4
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								r.ScreenPercentage.Default=100.000000
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								r.ScreenPercentage.Default.Desktop.Mode=1
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								r.ScreenPercentage.Default.Mobile.Mode=0
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								r.ScreenPercentage.Default.VR.Mode=0
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								r.ScreenPercentage.Default.PathTracer.Mode=0
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								r.Shadow.UnbuiltPreviewInGame=True
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								r.StencilForLODDither=False
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								r.EarlyZPass=3
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								r.EarlyZPassOnlyMaterialMasking=False
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								r.Shadow.CSMCaching=False
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								r.DBuffer=True
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								r.ClearSceneMethod=1
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								r.VelocityOutputPass=0
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								r.Velocity.EnableVertexDeformation=2
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								r.SelectiveBasePassOutputs=False
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								bDefaultParticleCutouts=False
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								fx.GPUSimulationTextureSizeX=1024
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								fx.GPUSimulationTextureSizeY=1024
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								r.AllowGlobalClipPlane=False
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								r.GBufferFormat=1
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								r.MorphTarget.Mode=True
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								r.GPUCrashDebugging=False
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								vr.InstancedStereo=False
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								r.MobileHDR=True
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								vr.MobileMultiView=False
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								r.Mobile.UseHWsRGBEncoding=False
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								vr.RoundRobinOcclusion=False
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								r.MeshStreaming=False
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								r.HeterogeneousVolumes=True
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								r.WireframeCullThreshold=5.000000
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								r.SupportStationarySkylight=True
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								r.SupportLowQualityLightmaps=True
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								r.SupportPointLightWholeSceneShadows=True
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								r.SupportSkyAtmosphere=True
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								r.SupportSkyAtmosphereAffectsHeightFog=True
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								r.SupportCloudShadowOnForwardLitTranslucent=False
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								r.Shadow.TranslucentPerObject.ProjectEnabled=False
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								r.Water.SingleLayerWater.SupportCloudShadow=False
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								r.Substrate=False
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								r.Substrate.OpaqueMaterialRoughRefraction=False
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								r.Substrate.Debug.AdvancedVisualizationShaders=False
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								r.Material.RoughDiffuse=False
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								r.Material.EnergyConservation=False
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								r.OIT.SortedPixels=False
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								r.SkinCache.CompileShaders=False
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								r.SkinCache.SkipCompilingGPUSkinVF=False
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								r.SkinCache.DefaultBehavior=1
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								r.SkinCache.SceneMemoryLimitInMB=128.000000
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								r.Mobile.EnableStaticAndCSMShadowReceivers=True
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								r.Mobile.EnableMovableLightCSMShaderCulling=True
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								r.Mobile.Forward.EnableLocalLights=True
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								r.Mobile.Forward.EnableClusteredReflections=False
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								r.Mobile.EnableNoPrecomputedLightingCSMShader=False
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								r.Mobile.AllowDistanceFieldShadows=True
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								r.Mobile.AllowMovableDirectionalLights=True
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								r.Mobile.EnableMovableSpotlightsShadow=False
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								r.GPUSkin.Support16BitBoneIndex=False
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								r.GPUSkin.Limit2BoneInfluences=False
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								r.SupportDepthOnlyIndexBuffers=True
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								r.SupportReversedIndexBuffers=True
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								r.Mobile.AmbientOcclusion=False
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								r.GPUSkin.UnlimitedBoneInfluences=False
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								r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
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								DefaultBoneInfluenceLimit=(Default=0,PerPlatform=())
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								MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
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								r.Mobile.PlanarReflectionMode=0
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								r.Mobile.SupportsGen4TAA=True
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								bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
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								bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
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								VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
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								VisualizeCalibrationCustomMaterialPath=None
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								VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
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								[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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								CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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								[/Script/Engine.UserInterfaceSettings]
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								bAuthorizeAutomaticWidgetVariableCreation=False
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								FontDPIPreset=Standard
							 | 
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								FontDPI=72
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								[/Script/Engine.Engine]
							 | 
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								+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/AndroidCesiumTest")
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								+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/AndroidCesiumTest")
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								[/Script/Slate.SlateSettings]
							 | 
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								bExplicitCanvasChildZOrder=True
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								[/Script/Engine.PhysicsSettings]
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								+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1, DefaultResponse=ECR_Block)
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								 | 
							
								+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2, DefaultResponse=ECR_Overlap)
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								[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
							 | 
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								bEnablePlugin=True
							 | 
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								 | 
							
								bAllowNetworkConnection=True
							 | 
						||
| 
								 | 
							
								SecurityToken=0E04F4DF4E61A956B7901CB14DF888E4
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| 
								 | 
							
								bIncludeInShipping=False
							 | 
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								 | 
							
								bAllowExternalStartInShipping=False
							 | 
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								 | 
							
								bCompileAFSProject=False
							 | 
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| 
								 | 
							
								bUseCompression=False
							 | 
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| 
								 | 
							
								bLogFiles=False
							 | 
						||
| 
								 | 
							
								bReportStats=False
							 | 
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| 
								 | 
							
								ConnectionType=USBOnly
							 | 
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| 
								 | 
							
								bUseManualIPAddress=False
							 | 
						||
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								 | 
							
								ManualIPAddress=
							 | 
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								 | 
							
								
							 | 
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								[/Script/Engine.CollisionProfile]
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								-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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| 
								 | 
							
								-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
							 | 
						||
| 
								 | 
							
								-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
							 | 
						||
| 
								 | 
							
								-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
							 | 
						||
| 
								 | 
							
								-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
							 | 
						||
| 
								 | 
							
								-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
							 | 
						||
| 
								 | 
							
								-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
							 | 
						||
| 
								 | 
							
								-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
							 | 
						||
| 
								 | 
							
								-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
							 | 
						||
| 
								 | 
							
								-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
							 | 
						||
| 
								 | 
							
								-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
							 | 
						||
| 
								 | 
							
								-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
							 | 
						||
| 
								 | 
							
								-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
							 | 
						||
| 
								 | 
							
								-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
							 | 
						||
| 
								 | 
							
								-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
							 | 
						||
| 
								 | 
							
								-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
							 | 
						||
| 
								 | 
							
								-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
							 | 
						||
| 
								 | 
							
								-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
							 | 
						||
| 
								 | 
							
								+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
							 | 
						||
| 
								 | 
							
								+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
							 | 
						||
| 
								 | 
							
								+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
							 | 
						||
| 
								 | 
							
								+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
							 | 
						||
| 
								 | 
							
								+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
							 | 
						||
| 
								 | 
							
								+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
							 | 
						||
| 
								 | 
							
								+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
							 | 
						||
| 
								 | 
							
								+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
							 | 
						||
| 
								 | 
							
								+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
							 | 
						||
| 
								 | 
							
								+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
							 | 
						||
| 
								 | 
							
								+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
							 | 
						||
| 
								 | 
							
								+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
							 | 
						||
| 
								 | 
							
								+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
							 | 
						||
| 
								 | 
							
								+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
							 | 
						||
| 
								 | 
							
								+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
							 | 
						||
| 
								 | 
							
								+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
							 | 
						||
| 
								 | 
							
								+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
							 | 
						||
| 
								 | 
							
								+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
							 | 
						||
| 
								 | 
							
								+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
							 | 
						||
| 
								 | 
							
								+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Move")
							 | 
						||
| 
								 | 
							
								-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
							 | 
						||
| 
								 | 
							
								-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
							 | 
						||
| 
								 | 
							
								-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
							 | 
						||
| 
								 | 
							
								-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
							 | 
						||
| 
								 | 
							
								-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
							 | 
						||
| 
								 | 
							
								+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
							 | 
						||
| 
								 | 
							
								+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
							 | 
						||
| 
								 | 
							
								+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
							 | 
						||
| 
								 | 
							
								+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
							 | 
						||
| 
								 | 
							
								+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
							 | 
						||
| 
								 | 
							
								-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
							 | 
						||
| 
								 | 
							
								-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
							 | 
						||
| 
								 | 
							
								-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
							 | 
						||
| 
								 | 
							
								-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
							 | 
						||
| 
								 | 
							
								+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
							 | 
						||
| 
								 | 
							
								+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
							 | 
						||
| 
								 | 
							
								+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
							 | 
						||
| 
								 | 
							
								+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
							 | 
						||
| 
								 | 
							
								bPackageDataInsideApk=True
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								[CoreRedirects]
							 | 
						||
| 
								 | 
							
								+ClassRedirects=(OldName="/Script/AndroidCesiumTest, NewName="/Script/BXSSP")
							 |