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2025-10-14 11:14:54 +08:00
#pragma once
#include "Cesium3DTilesWriter/Library.h"
#include <CesiumJsonWriter/ExtensionWriterContext.h>
// forward declarations
namespace Cesium3DTiles {
struct Tileset;
}
namespace Cesium3DTilesWriter {
/**
* @brief The result of writing a tileset with
* {@link TilesetWriter::writeTileset}.
*/
struct CESIUM3DTILESWRITER_API TilesetWriterResult {
/**
* @brief The final generated std::vector<std::byte> of the tileset.
*/
std::vector<std::byte> tilesetBytes;
/**
* @brief Errors, if any, that occurred during the write process.
*/
std::vector<std::string> errors;
/**
* @brief Warnings, if any, that occurred during the write process.
*/
std::vector<std::string> warnings;
};
/**
* @brief Options for how to write a tileset.
*/
struct CESIUM3DTILESWRITER_API TilesetWriterOptions {
/**
* @brief If the tileset JSON should be pretty printed.
*/
bool prettyPrint = false;
};
/**
* @brief Writes tilesets.
*/
class CESIUM3DTILESWRITER_API TilesetWriter {
public:
/**
* @brief Constructs a new instance.
*/
TilesetWriter();
/**
* @brief Gets the context used to control how tileset extensions are written.
*/
CesiumJsonWriter::ExtensionWriterContext& getExtensions();
/**
* @brief Gets the context used to control how tileset extensions are written.
*/
const CesiumJsonWriter::ExtensionWriterContext& getExtensions() const;
/**
* @brief Serializes the provided tileset object into a byte vector using the
* provided flags to convert.
*
* @param tileset The tileset.
* @param options Options for how to write the tileset.
* @return The result of writing the tileset.
*/
TilesetWriterResult writeTileset(
const Cesium3DTiles::Tileset& tileset,
const TilesetWriterOptions& options = TilesetWriterOptions()) const;
private:
CesiumJsonWriter::ExtensionWriterContext _context;
};
} // namespace Cesium3DTilesWriter