74 lines
2.5 KiB
C
74 lines
2.5 KiB
C
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// This file was generated by generate-classes.
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// DO NOT EDIT THIS FILE!
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#pragma once
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#include <CesiumGltf/Library.h>
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#include <CesiumUtility/ExtensibleObject.h>
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#include <CesiumUtility/JsonValue.h>
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#include <optional>
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#include <string>
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namespace CesiumGltf {
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/**
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* @brief An attribute containing property values.
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*/
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struct CESIUMGLTF_API PropertyAttributeProperty final
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: public CesiumUtility::ExtensibleObject {
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/**
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* @brief The original name of this type.
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*/
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static constexpr const char* TypeName = "PropertyAttributeProperty";
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/**
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* @brief The name of the attribute containing property values.
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*/
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std::string attribute;
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/**
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* @brief An offset to apply to property values. Only applicable when the
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* component type is `FLOAT32` or `FLOAT64`, or when the property is
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* `normalized`. Overrides the class property's `offset` if both are defined.
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*/
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std::optional<CesiumUtility::JsonValue> offset;
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/**
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* @brief A scale to apply to property values. Only applicable when the
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* component type is `FLOAT32` or `FLOAT64`, or when the property is
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* `normalized`. Overrides the class property's `scale` if both are defined.
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*/
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std::optional<CesiumUtility::JsonValue> scale;
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/**
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* @brief Maximum value present in the property values. Only applicable to
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* `SCALAR`, `VECN`, and `MATN` types. This is the maximum of all property
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* values, after the transforms based on the `normalized`, `offset`, and
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* `scale` properties have been applied.
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*/
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std::optional<CesiumUtility::JsonValue> max;
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/**
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* @brief Minimum value present in the property values. Only applicable to
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* `SCALAR`, `VECN`, and `MATN` types. This is the minimum of all property
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* values, after the transforms based on the `normalized`, `offset`, and
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* `scale` properties have been applied.
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*/
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std::optional<CesiumUtility::JsonValue> min;
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/**
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* @brief Calculates the size in bytes of this object, including the contents
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* of all collections, pointers, and strings. This will NOT include the size
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* of any extensions attached to the object. Calling this method may be slow
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* as it requires traversing the object's entire structure.
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*/
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int64_t getSizeBytes() const {
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int64_t accum = 0;
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accum += int64_t(sizeof(PropertyAttributeProperty));
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accum += CesiumUtility::ExtensibleObject::getSizeBytes() -
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int64_t(sizeof(CesiumUtility::ExtensibleObject));
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accum += int64_t(this->attribute.capacity() * sizeof(char));
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return accum;
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}
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};
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} // namespace CesiumGltf
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