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BXSSP_Andriod/Plugins/CesiumForUnreal/Source/CesiumEditor/Private/CesiumIonServerDisplay.cpp

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2025-10-14 11:14:54 +08:00
// Copyright 2020-2024 CesiumGS, Inc. and Contributors
#include "CesiumIonServerDisplay.h"
#include "CesiumEditor.h"
#include "CesiumIonServer.h"
#include "Editor.h"
#include "PropertyCustomizationHelpers.h"
#include "Widgets/Input/SEditableTextBox.h"
#include "Widgets/Text/STextBlock.h"
void CesiumIonServerDisplay::Construct(const FArguments& InArgs) {
UCesiumIonServer* pServer = InArgs._Server;
ChildSlot
[SNew(SHorizontalBox) +
SHorizontalBox::Slot()
.AutoWidth()
.VAlign(EVerticalAlignment::VAlign_Center)
.Padding(5.0f)[SNew(STextBlock)
.Text(FText::FromString("Cesium ion Server:"))] +
SHorizontalBox::Slot()
.AutoWidth()
.VAlign(EVerticalAlignment::VAlign_Center)
.Padding(5.0f)[SNew(SEditableTextBox)
.IsEnabled(false)
.Padding(5.0f)
.Text(FText::FromString(pServer->DisplayName))] +
SHorizontalBox::Slot()
.AutoWidth()
.VAlign(EVerticalAlignment::VAlign_Center)
.Padding(5.0f)[PropertyCustomizationHelpers::MakeBrowseButton(
FSimpleDelegate::
CreateSP(this, &CesiumIonServerDisplay::OnBrowseForServer),
FText::FromString(
"Show this Cesium ion Server in the Content Browser."),
true,
false)]];
}
void CesiumIonServerDisplay::OnBrowseForServer() {
TArray<UObject*> Objects;
Objects.Add(FCesiumEditorModule::serverManager().GetCurrentServer());
GEditor->SyncBrowserToObjects(Objects);
}