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BXSSP_Andriod/Plugins/CesiumForUnreal/Source/CesiumRuntime/Private/Tests/CesiumSceneGeneration.h

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2025-10-14 11:14:54 +08:00
// Copyright 2020-2024 CesiumGS, Inc. and Contributors
#pragma once
#if WITH_EDITOR
#include <vector>
class UWorld;
class ACesiumSunSky;
class ACesiumGeoreference;
class AGlobeAwareDefaultPawn;
class ACesium3DTileset;
class ACesiumCameraManager;
namespace Cesium {
struct SceneGenerationContext {
UWorld* world;
ACesiumSunSky* sunSky;
ACesiumGeoreference* georeference;
AGlobeAwareDefaultPawn* pawn;
std::vector<ACesium3DTileset*> tilesets;
FVector startPosition;
FRotator startRotation;
float startFieldOfView;
void setCommonProperties(
const FVector& origin,
const FVector& position,
const FRotator& rotation,
float fieldOfView);
void refreshTilesets();
void setSuspendUpdate(bool suspend);
void setMaximumSimultaneousTileLoads(int32 value);
bool areTilesetsDoneLoading();
void trackForPlay();
void initForPlay(SceneGenerationContext& creationContext);
void syncWorldCamera();
static FString testIonToken;
};
void createCommonWorldObjects(SceneGenerationContext& context);
}; // namespace Cesium
#endif // #if WITH_EDITOR