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BXSSP_Andriod/Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumAsync/Future.h

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2025-10-14 11:14:54 +08:00
#pragma once
#include "Impl/AsyncSystemSchedulers.h"
#include "Impl/CatchFunction.h"
#include "Impl/ContinuationFutureType.h"
#include "Impl/WithTracing.h"
#include "SharedFuture.h"
#include "ThreadPool.h"
#include <CesiumUtility/Tracing.h>
#include <variant>
namespace CesiumAsync {
namespace CesiumImpl {
template <typename R> struct ParameterizedTaskUnwrapper;
struct TaskUnwrapper;
} // namespace CesiumImpl
/**
* @brief A value that will be available in the future, as produced by
* {@link AsyncSystem}.
*
* @tparam T The type of the value.
*/
template <typename T> class Future final {
public:
/**
* @brief Move constructor
*/
Future(Future<T>&& rhs) noexcept
: _pSchedulers(std::move(rhs._pSchedulers)),
_task(std::move(rhs._task)) {}
/**
* @brief Move assignment operator.
*/
Future<T>& operator=(Future<T>&& rhs) noexcept {
this->_pSchedulers = std::move(rhs._pSchedulers);
this->_task = std::move(rhs._task);
return *this;
}
Future(const Future<T>& rhs) = delete;
Future<T>& operator=(const Future<T>& rhs) = delete;
/**
* @brief Registers a continuation function to be invoked in a worker thread
* when this Future resolves, and invalidates this Future.
*
* If the function itself returns a `Future`, the function will not be
* considered complete until that returned `Future` also resolves.
*
* If this Future is resolved from a designated worker thread, the
* continuation function will be invoked immediately rather than in a
* separate task. Similarly, if the Future is already resolved when
* `thenInWorkerThread` is called from a designated worker thread, the
* continuation function will be invoked immediately before this
* method returns.
*
* @tparam Func The type of the function.
* @param f The function.
* @return A future that resolves after the supplied function completes.
*/
template <typename Func>
CesiumImpl::ContinuationFutureType_t<Func, T>
thenInWorkerThread(Func&& f) && {
return std::move(*this).thenWithScheduler(
this->_pSchedulers->workerThread.immediate,
"waiting for worker thread",
std::forward<Func>(f));
}
/**
* @brief Registers a continuation function to be invoked in the main thread
* when this Future resolves, and invalidates this Future.
*
* If this Future is resolved from the main thread, the
* continuation function will be invoked immediately rather than queued for
* later execution in the main thread. Similarly, if the Future is already
* resolved when `thenInMainThread` is called from the main thread, the
* continuation function will be invoked immediately before this
* method returns.
*
* If the function itself returns a `Future`, the function will not be
* considered complete until that returned `Future` also resolves.
*
* @tparam Func The type of the function.
* @param f The function.
* @return A future that resolves after the supplied function completes.
*/
template <typename Func>
CesiumImpl::ContinuationFutureType_t<Func, T> thenInMainThread(Func&& f) && {
return std::move(*this).thenWithScheduler(
this->_pSchedulers->mainThread.immediate,
"waiting for main thread",
std::forward<Func>(f));
}
/**
* @brief Registers a continuation function to be invoked immediately in
* whichever thread causes the Future to be resolved, and invalidates this
* Future.
*
* If the Future is already resolved, the supplied function will be called
* immediately in the calling thread and this method will not return until
* that function does.
*
* If the function itself returns a `Future`, the function will not be
* considered complete until that returned `Future` also resolves.
*
* @tparam Func The type of the function.
* @param f The function.
* @return A future that resolves after the supplied function completes.
*/
template <typename Func>
CesiumImpl::ContinuationFutureType_t<Func, T> thenImmediately(Func&& f) && {
return CesiumImpl::ContinuationFutureType_t<Func, T>(
this->_pSchedulers,
_task.then(
async::inline_scheduler(),
CesiumImpl::WithTracing<T>::end(nullptr, std::forward<Func>(f))));
}
/**
* @brief Registers a continuation function to be invoked in a thread pool
* when this Future resolves, and invalidates this Future.
*
* If the function itself returns a `Future`, the function will not be
* considered complete until that returned `Future` also resolves.
*
* If this Future is resolved from a thread pool thread, the
* continuation function will be invoked immediately rather than in a
* separate task. Similarly, if the Future is already resolved when
* `thenInThreadPool` is called from a designated thread pool thread, the
* continuation function will be invoked immediately before this
* method returns.
*
* @tparam Func The type of the function.
* @param threadPool The thread pool where this function will be invoked.
* @param f The function.
* @return A future that resolves after the supplied function completes.
*/
template <typename Func>
CesiumImpl::ContinuationFutureType_t<Func, T>
thenInThreadPool(const ThreadPool& threadPool, Func&& f) && {
return std::move(*this).thenWithScheduler(
threadPool._pScheduler->immediate,
"waiting for thread pool thread",
std::forward<Func>(f));
}
/**
* @brief Registers a continuation function to be invoked in the main thread
* when this Future rejects, and invalidates this Future.
*
* If this Future is rejected from the main thread, the
* continuation function will be invoked immediately rather than queued for
* later execution in the main thread. Similarly, if the Future is already
* rejected when `catchInMainThread` is called from the main thread, the
* continuation function will be invoked immediately before this
* method returns.
*
* If the function itself returns a `Future`, the function will not be
* considered complete until that returned `Future` also resolves.
*
* Any `then` continuations chained after this one will be invoked with the
* return value of the catch callback.
*
* @tparam Func The type of the function.
* @param f The function.
* @return A future that resolves after the supplied function completes.
*/
template <typename Func> Future<T> catchInMainThread(Func&& f) && {
return std::move(*this).catchWithScheduler(
this->_pSchedulers->mainThread.immediate,
std::forward<Func>(f));
}
/**
* @brief Registers a continuation function to be invoked immediately, and
* invalidates this Future.
*
* When this Future is rejected, the continuation function will be invoked
* in whatever thread does the rejection. Similarly, if the Future is already
* rejected when `catchImmediately` is called, the continuation function will
* be invoked immediately before this method returns.
*
* If the function itself returns a `Future`, the function will not be
* considered complete until that returned `Future` also resolves.
*
* Any `then` continuations chained after this one will be invoked with the
* return value of the catch callback.
*
* @tparam Func The type of the function.
* @param f The function.
* @return A future that resolves after the supplied function completes.
*/
template <typename Func> Future<T> catchImmediately(Func&& f) && {
return std::move(*this).catchWithScheduler(
async::inline_scheduler(),
std::forward<Func>(f));
}
/**
* @brief Passes through one or more additional values to the next
* continuation.
*
* The next continuation will receive a tuple with each of the provided
* values, followed by the result of the current Future.
*
* @tparam TPassThrough The types to pass through to the next continuation.
* @param values The values to pass through to the next continuation.
* @return A new Future that resolves to a tuple with the pass-through values,
* followed by the result of the last Future.
*/
template <typename... TPassThrough>
Future<std::tuple<std::remove_cvref_t<TPassThrough>..., T>>
thenPassThrough(TPassThrough&&... values) && {
return std::move(*this).thenImmediately(
[values = std::tuple(std::forward<TPassThrough>(values)...)](
T&& result) mutable {
return std::tuple_cat(
std::move(values),
std::make_tuple(std::move(result)));
});
}
/**
* @brief Waits for the future to resolve or reject and returns the result.
*
* This method must not be called from the main thread, the one that calls
* {@link AsyncSystem::dispatchMainThreadTasks}. Doing so can lead to a
* deadlock because the main thread tasks will never complete while this
* method is blocking the main thread.
*
* To wait in the main thread, use {@link waitInMainThread} instead.
*
* @return The value if the future resolves successfully.
* @throws An exception if the future rejected.
*/
T wait() { return this->_task.get(); }
/**
* @brief Waits for this future to resolve or reject in the main thread while
* also processing main-thread tasks.
*
* This method must be called from the main thread.
*
* The function does not return until {@link Future::isReady} returns true.
* In the meantime, main-thread tasks are processed as necessary. This method
* does not spin wait; it suspends the calling thread by waiting on a
* condition variable when there is no work to do.
*
* @return The value if the future resolves successfully.
* @throws An exception if the future rejected.
*/
T waitInMainThread() {
return this->_pSchedulers->mainThread.dispatchUntilTaskCompletes(
std::move(this->_task));
}
/**
* @brief Determines if this future is already resolved or rejected.
*
* If this method returns true, it is guaranteed that {@link wait} will
* not block but will instead immediately return a value or throw an
* exception.
*
* @return True if the future is already resolved or rejected and {@link wait}
* will not block; otherwise, false.
*/
bool isReady() const { return this->_task.ready(); }
/**
* @brief Creates a version of this future that can be shared, meaning that
* its value may be accessed multiple times and multiple continuations may be
* attached to it.
*
* Calling this method invalidates the original Future.
*
* @return The `SharedFuture`.
*/
SharedFuture<T> share() && {
return SharedFuture<T>(this->_pSchedulers, this->_task.share());
}
private:
Future(
const std::shared_ptr<CesiumImpl::AsyncSystemSchedulers>& pSchedulers,
async::task<T>&& task) noexcept
: _pSchedulers(pSchedulers), _task(std::move(task)) {}
template <typename Func, typename Scheduler>
CesiumImpl::ContinuationFutureType_t<Func, T> thenWithScheduler(
Scheduler& scheduler,
const char* tracingName,
Func&& f) && {
// It would be nice if tracingName were a template parameter instead of a
// function parameter, but that triggers a bug in VS2017. It was previously
// a bug in VS2019, too, but has been fixed there:
// https://developercommunity.visualstudio.com/t/internal-compiler-error-when-compiling-a-template-1/534210
#if CESIUM_TRACING_ENABLED
// When tracing is enabled, we measure the time between scheduling and
// dispatching of the work.
auto task = this->_task.then(
async::inline_scheduler(),
CesiumImpl::WithTracing<T>::begin(tracingName, std::forward<Func>(f)));
#else
auto& task = this->_task;
#endif
return CesiumImpl::ContinuationFutureType_t<Func, T>(
this->_pSchedulers,
task.then(
scheduler,
CesiumImpl::WithTracing<T>::end(
tracingName,
std::forward<Func>(f))));
}
template <typename Func, typename Scheduler>
CesiumImpl::ContinuationFutureType_t<Func, std::exception>
catchWithScheduler(Scheduler& scheduler, Func&& f) && {
return CesiumImpl::ContinuationFutureType_t<Func, std::exception>(
this->_pSchedulers,
this->_task.then(
async::inline_scheduler(),
CesiumImpl::CatchFunction<Func, T, Scheduler>{
scheduler,
std::forward<Func>(f)}));
}
std::shared_ptr<CesiumImpl::AsyncSystemSchedulers> _pSchedulers;
async::task<T> _task;
friend class AsyncSystem;
template <typename R> friend struct CesiumImpl::ParameterizedTaskUnwrapper;
friend struct CesiumImpl::TaskUnwrapper;
template <typename R> friend class Future;
template <typename R> friend class SharedFuture;
template <typename R> friend class Promise;
};
} // namespace CesiumAsync