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BXSSP_Andriod/Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGeometry/CullingVolume.h

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2025-10-14 11:14:54 +08:00
#pragma once
#include "Plane.h"
namespace Cesium3DTilesSelection {
/**
* @brief A culling volume, defined by four planes.
*
* The planes describe the culling volume that may be created for
* the view frustum of a camera. The normals of these planes will
* point inwards.
*/
struct CullingVolume final {
/**
* @brief The left plane of the culling volume.
*
* Defaults to (0,0,1), with a distance of 0.
*/
CesiumGeometry::Plane leftPlane{glm::dvec3(0.0, 0.0, 1.0), 0.0};
/**
* @brief The right plane of the culling volume.
*
* Defaults to (0,0,1), with a distance of 0.
*/
CesiumGeometry::Plane rightPlane{glm::dvec3(0.0, 0.0, 1.0), 0.0};
/**
* @brief The top plane of the culling volume.
*
* Defaults to (0,0,1), with a distance of 0.
*/
CesiumGeometry::Plane topPlane{glm::dvec3(0.0, 0.0, 1.0), 0.0};
/**
* @brief The bottom plane of the culling volume.
*
* Defaults to (0,0,1), with a distance of 0.
*/
CesiumGeometry::Plane bottomPlane{glm::dvec3(0.0, 0.0, 1.0), 0.0};
};
/**
* @brief Creates a {@link CullingVolume} for a perspective frustum.
*
* @param position The eye position
* @param direction The viewing direction
* @param up The up-vector of the frustum
* @param fovx The horizontal Field-Of-View angle, in radians
* @param fovy The vertical Field-Of-View angle, in radians
* @return The {@link CullingVolume}
*/
CullingVolume createCullingVolume(
const glm::dvec3& position,
const glm::dvec3& direction,
const glm::dvec3& up,
double fovx,
double fovy) noexcept;
} // namespace Cesium3DTilesSelection