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BXSSP_Andriod/Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/BufferSpec.h

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2025-10-14 11:14:54 +08:00
// This file was generated by generate-classes.
// DO NOT EDIT THIS FILE!
#pragma once
#include <CesiumGltf/Library.h>
#include <CesiumGltf/NamedObject.h>
#include <cstdint>
#include <optional>
#include <string>
namespace CesiumGltf {
/**
* @brief A buffer points to binary geometry, animation, or skins.
*/
struct CESIUMGLTF_API BufferSpec : public CesiumGltf::NamedObject {
/**
* @brief The original name of this type.
*/
static constexpr const char* TypeName = "Buffer";
/**
* @brief The URI (or IRI) of the buffer.
*
* Relative paths are relative to the current glTF asset. Instead of
* referencing an external file, this field **MAY** contain a `data:`-URI.
*/
std::optional<std::string> uri;
/**
* @brief The length of the buffer in bytes.
*/
int64_t byteLength = int64_t();
/**
* @brief Calculates the size in bytes of this object, including the contents
* of all collections, pointers, and strings. This will NOT include the size
* of any extensions attached to the object. Calling this method may be slow
* as it requires traversing the object's entire structure.
*/
int64_t getSizeBytes() const {
int64_t accum = 0;
accum += int64_t(sizeof(BufferSpec));
accum += CesiumGltf::NamedObject::getSizeBytes() -
int64_t(sizeof(CesiumGltf::NamedObject));
if (this->uri) {
accum += int64_t(this->uri->capacity() * sizeof(char));
}
return accum;
}
protected:
/**
* @brief This class is not meant to be instantiated directly. Use {@link Buffer} instead.
*/
BufferSpec() = default;
friend struct Buffer;
};
} // namespace CesiumGltf