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BXSSP_Andriod/Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/ExtensionExtMeshGpuInstancing.h

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2025-10-14 11:14:54 +08:00
// This file was generated by generate-classes.
// DO NOT EDIT THIS FILE!
#pragma once
#include <CesiumGltf/Library.h>
#include <CesiumUtility/ExtensibleObject.h>
#include <cstdint>
#include <string>
#include <unordered_map>
namespace CesiumGltf {
/**
* @brief glTF extension defines instance attributes for a node with a mesh.
*/
struct CESIUMGLTF_API ExtensionExtMeshGpuInstancing final
: public CesiumUtility::ExtensibleObject {
/**
* @brief The original name of this type.
*/
static constexpr const char* TypeName = "ExtensionExtMeshGpuInstancing";
/** @brief The official name of the extension. This should be the same as its
* key in the `extensions` object. */
static constexpr const char* ExtensionName = "EXT_mesh_gpu_instancing";
/**
* @brief A dictionary object, where each key corresponds to instance
* attribute and each value is the index of the accessor containing
* attribute's data. Attributes TRANSLATION, ROTATION, SCALE define instance
* transformation. For "TRANSLATION" the values are FLOAT_VEC3's specifying
* translation along the x, y, and z axes. For "ROTATION" the values are
* VEC4's specifying rotation as a quaternion in the order (x, y, z, w), where
* w is the scalar, with component type `FLOAT` or normalized integer. For
* "SCALE" the values are FLOAT_VEC3's specifying scaling factors along the x,
* y, and z axes.
*/
std::unordered_map<std::string, int32_t> attributes;
/**
* @brief Calculates the size in bytes of this object, including the contents
* of all collections, pointers, and strings. This will NOT include the size
* of any extensions attached to the object. Calling this method may be slow
* as it requires traversing the object's entire structure.
*/
int64_t getSizeBytes() const {
int64_t accum = 0;
accum += int64_t(sizeof(ExtensionExtMeshGpuInstancing));
accum += CesiumUtility::ExtensibleObject::getSizeBytes() -
int64_t(sizeof(CesiumUtility::ExtensibleObject));
accum += int64_t(
this->attributes.bucket_count() *
(sizeof(std::string) + sizeof(int32_t)));
for (const auto& [k, v] : this->attributes) {
accum += int64_t(k.capacity() * sizeof(char) - sizeof(std::string));
accum += int64_t(sizeof(int32_t));
}
return accum;
}
};
} // namespace CesiumGltf