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BXSSP_Andriod/Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumJsonReader/SharedAssetJsonHandler.h

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2025-10-14 11:14:54 +08:00
#pragma once
#include <CesiumJsonReader/ExtensibleObjectJsonHandler.h>
#include <CesiumUtility/ExtensibleObject.h>
#include <CesiumUtility/JsonValue.h>
#include <string_view>
namespace CesiumJsonReader {
/**
* @brief \ref IJsonHandler for \ref CesiumUtility::SharedAsset "SharedAsset"
* values.
*
* This is more or less the same as directly using \ref
* ExtensibleObjectJsonHandler, and exists for compatibility with generated
* code.
*/
class SharedAssetJsonHandler
: public CesiumJsonReader::ExtensibleObjectJsonHandler {
public:
/**
* @brief Creates an \ref SharedAssetJsonHandler with the specified
* options.
*
* @param context Options to configure how the JSON is parsed.
*/
explicit SharedAssetJsonHandler(
const CesiumJsonReader::JsonReaderOptions& context) noexcept;
protected:
/** @copydoc ExtensibleObjectJsonHandler::reset */
void reset(IJsonHandler* pParent, CesiumUtility::ExtensibleObject* pObject);
/** @copydoc ExtensibleObjectJsonHandler::readObjectKeyExtensibleObject */
IJsonHandler* readObjectKeySharedAsset(
const std::string& objectType,
const std::string_view& str,
CesiumUtility::ExtensibleObject& o);
private:
};
} // namespace CesiumJsonReader