初始提交: UE5.3项目基础框架
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// Copyright 2020-2024 CesiumGS, Inc. and Contributors
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#include "Cesium3DTilesetCustomization.h"
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#include "Cesium3DTileset.h"
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#include "CesiumCustomization.h"
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#include "DetailCategoryBuilder.h"
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#include "DetailLayoutBuilder.h"
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FName FCesium3DTilesetCustomization::RegisteredLayoutName;
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void FCesium3DTilesetCustomization::Register(
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FPropertyEditorModule& PropertyEditorModule) {
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RegisteredLayoutName = ACesium3DTileset::StaticClass()->GetFName();
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PropertyEditorModule.RegisterCustomClassLayout(
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RegisteredLayoutName,
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FOnGetDetailCustomizationInstance::CreateStatic(
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&FCesium3DTilesetCustomization::MakeInstance));
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}
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void FCesium3DTilesetCustomization::Unregister(
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FPropertyEditorModule& PropertyEditorModule) {
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PropertyEditorModule.UnregisterCustomClassLayout(RegisteredLayoutName);
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}
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TSharedRef<IDetailCustomization> FCesium3DTilesetCustomization::MakeInstance() {
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return MakeShareable(new FCesium3DTilesetCustomization);
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}
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void FCesium3DTilesetCustomization::CustomizeDetails(
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IDetailLayoutBuilder& DetailBuilder) {
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DetailBuilder.SortCategories(&SortCustomDetailsCategories);
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}
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void FCesium3DTilesetCustomization::SortCustomDetailsCategories(
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const TMap<FName, IDetailCategoryBuilder*>& AllCategoryMap) {
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(*AllCategoryMap.Find(FName("TransformCommon")))->SetSortOrder(0);
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(*AllCategoryMap.Find(FName("Cesium")))->SetSortOrder(1);
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(*AllCategoryMap.Find(FName("Rendering")))->SetSortOrder(2);
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}
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