初始提交: UE5.3项目基础框架
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// Copyright 2020-2024 CesiumGS, Inc. and Contributors
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#pragma once
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#include "CoreMinimal.h"
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#include <memory>
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#include <mutex>
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#include <spdlog/details/null_mutex.h>
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#include <spdlog/sinks/base_sink.h>
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/**
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* @brief Internal implementation of a spdlog sink that forwards the messages
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* to Unreal log macros.
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*/
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class SpdlogUnrealLoggerSink
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: public spdlog::sinks::base_sink<spdlog::details::null_mutex> {
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protected:
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virtual void sink_it_(const spdlog::details::log_msg& msg) override;
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virtual void flush_() override;
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private:
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FString formatMessage(const spdlog::details::log_msg& msg) const;
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mutable std::mutex _formatMutex;
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};
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