初始提交: UE5.3项目基础框架
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// Copyright 2020-2024 CesiumGS, Inc. and Contributors
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#pragma once
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#include "CesiumRasterOverlay.h"
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#include "CoreMinimal.h"
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#include "CesiumIonRasterOverlay.generated.h"
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class UCesiumIonServer;
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/**
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* A raster overlay that uses an IMAGERY asset from Cesium ion.
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*/
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UCLASS(
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DisplayName = "Cesium ion Raster Overlay",
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ClassGroup = (Cesium),
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meta = (BlueprintSpawnableComponent))
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class CESIUMRUNTIME_API UCesiumIonRasterOverlay : public UCesiumRasterOverlay {
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GENERATED_BODY()
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public:
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/**
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* The ID of the Cesium ion asset to use.
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*
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* If this property is non-zero, the Bing Maps Key and Map Style properties
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* are ignored.
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium")
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int64 IonAssetID;
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/**
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* The access token to use to access the Cesium ion resource.
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium")
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FString IonAccessToken;
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/**
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* The URL of the ion asset endpoint. Defaults to Cesium ion but a custom
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* endpoint can be specified.
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*/
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UPROPERTY(
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meta =
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(DeprecatedProperty,
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DeprecationMessage = "Use CesiumIonServer instead."))
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FString IonAssetEndpointUrl_DEPRECATED;
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/**
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* The Cesium ion Server from which this raster overlay is loaded.
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*/
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UPROPERTY(
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EditAnywhere,
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BlueprintReadWrite,
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Category = "Cesium",
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AdvancedDisplay)
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UCesiumIonServer* CesiumIonServer;
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/**
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* Check if the Cesium ion token used to access this raster overlay is working
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* correctly, and fix it if necessary.
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*/
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UFUNCTION(CallInEditor, Category = "Cesium")
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void TroubleshootToken();
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// UActorComponent overrides
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virtual void PostLoad() override;
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protected:
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virtual std::unique_ptr<CesiumRasterOverlays::RasterOverlay> CreateOverlay(
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const CesiumRasterOverlays::RasterOverlayOptions& options = {}) override;
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};
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