初始提交: UE5.3项目基础框架
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// Copyright 2020-2024 CesiumGS, Inc. and Contributors
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DeveloperSettings.h"
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#include "CesiumRuntimeSettings.generated.h"
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/**
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* Stores runtime settings for the Cesium plugin.
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*/
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UCLASS(Config = Engine, DefaultConfig, meta = (DisplayName = "Cesium"))
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class CESIUMRUNTIME_API UCesiumRuntimeSettings : public UDeveloperSettings {
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GENERATED_UCLASS_BODY()
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public:
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UPROPERTY(
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Config,
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meta =
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(DeprecatedProperty,
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DeprecationMessage =
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"Tokens are now configured on CesiumIonServer data assets."))
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FString DefaultIonAccessTokenId_DEPRECATED;
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UPROPERTY(
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Config,
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meta =
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(DeprecatedProperty,
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DeprecationMessage =
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"Tokens are now configured on CesiumIonServer data assets."))
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FString DefaultIonAccessToken_DEPRECATED;
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UPROPERTY(
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Config,
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EditAnywhere,
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Category = "Level of Detail",
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meta = (DisplayName = "Scale Level-of-Detail by Display DPI"))
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bool ScaleLevelOfDetailByDPI = true;
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/**
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* Uses Unreal's occlusion culling engine to drive Cesium 3D Tiles selection,
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* reducing the detail of tiles that are occluded by other objects in the
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* scene so that less data overall needs to be loaded and rendered.
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*/
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UPROPERTY(Config, EditAnywhere, Category = "Experimental Feature Flags")
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bool EnableExperimentalOcclusionCullingFeature = false;
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/**
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* The number of requests to handle before each prune of old cached results
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* from the database.
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*/
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UPROPERTY(
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Config,
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EditAnywhere,
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Category = "Cache",
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meta = (ConfigRestartRequired = true))
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int RequestsPerCachePrune = 10000;
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/**
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* The maximum number of items that should be kept in the Sqlite database
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* after pruning.
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*/
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UPROPERTY(
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Config,
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EditAnywhere,
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Category = "Cache",
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meta = (ConfigRestartRequired = true))
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int MaxCacheItems = 4096;
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};
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