初始提交: UE5.3项目基础框架
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// Copyright 2020-2024 CesiumGS, Inc. and Contributors
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "CesiumSubLevel.generated.h"
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class ULevelStreaming;
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struct UE_DEPRECATED(
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5.0,
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"The FCesiumSubLevel struct has been deprecated. Use Level Instance Actors and UCesiumSubLevelComponent instead.")
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FCesiumSubLevel;
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/*
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* Sublevels can be georeferenced to the globe by filling out this struct.
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*/
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USTRUCT()
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struct FCesiumSubLevel {
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GENERATED_BODY()
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/**
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* The plain name of the sub level, without any prefixes.
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*/
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UPROPERTY(VisibleAnywhere, Category = "Cesium")
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FString LevelName;
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/**
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* Whether this sub-level is enabled. An enabled sub-level will be
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* automatically loaded when the camera moves within its LoadRadius and
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* no other levels are closer, and the Georeference will be updated so that
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* this level's Longitude, Latitude, and Height bcome (0, 0, 0) in the Unreal
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* World. A sub-level that is not enabled will be ignored by Cesium.
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*
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* If this option is greyed out, check that World Composition is enabled
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* in the World Settings and that this sub-level is in a Layer that has
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* Distance-based streaming DISABLED.
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*/
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UPROPERTY(
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EditAnywhere,
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Category = "Cesium",
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Meta = (EditCondition = "CanBeEnabled"))
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bool Enabled = true;
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/**
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* The WGS84 latitude in degrees of where this level should sit on the globe,
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* in the range [-90, 90]
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*/
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UPROPERTY(
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EditAnywhere,
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Category = "Cesium",
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meta = (ClampMin = -90.0, ClampMax = 90.0, EditCondition = "Enabled"))
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double LevelLatitude = 0.0;
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/**
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* The WGS84 longitude in degrees of where this level should sit on the
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* globe, in the range [-180, 180]
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*/
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UPROPERTY(
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EditAnywhere,
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Category = "Cesium",
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meta = (ClampMin = -180.0, ClampMax = 180.0, EditCondition = "Enabled"))
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double LevelLongitude = 0.0;
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/**
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* The height in meters above the WGS84 globe this level should sit.
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*/
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UPROPERTY(
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EditAnywhere,
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Category = "Cesium",
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meta = (EditCondition = "Enabled"))
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double LevelHeight = 0.0;
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/**
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* How far in meters from the sublevel local origin the camera needs to be to
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* load the level.
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*/
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UPROPERTY(
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EditAnywhere,
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Category = "Cesium",
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meta = (ClampMin = 0.0, EditCondition = "Enabled"))
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double LoadRadius = 0.0;
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UPROPERTY(VisibleDefaultsOnly, Category = "Cesium")
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bool CanBeEnabled = false;
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};
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