初始提交: UE5.3项目基础框架
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// Copyright 2020-2024 CesiumGS, Inc. and Contributors
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#pragma once
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#include "CesiumRasterOverlay.h"
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#include "Components/ActorComponent.h"
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#include "CoreMinimal.h"
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#include "CesiumTileMapServiceRasterOverlay.generated.h"
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/**
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* A raster overlay that directly accesses a Tile Map Service (TMS) server. If
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* you're using a Tile Map Service via Cesium ion, use the "Cesium ion Raster
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* Overlay" component instead.
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*/
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UCLASS(ClassGroup = (Cesium), meta = (BlueprintSpawnableComponent))
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class CESIUMRUNTIME_API UCesiumTileMapServiceRasterOverlay
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: public UCesiumRasterOverlay {
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GENERATED_BODY()
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public:
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/**
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* The base URL of the Tile Map Service (TMS).
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium")
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FString Url;
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/**
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* True to directly specify minum and maximum zoom levels available from the
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* server, or false to automatically determine the minimum and maximum zoom
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* levels from the server's tilemapresource.xml file.
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium")
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bool bSpecifyZoomLevels = false;
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/**
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* Minimum zoom level.
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*/
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UPROPERTY(
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EditAnywhere,
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BlueprintReadWrite,
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Category = "Cesium",
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meta = (EditCondition = "bSpecifyZoomLevels", ClampMin = 0))
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int32 MinimumLevel = 0;
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/**
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* Maximum zoom level.
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*/
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UPROPERTY(
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EditAnywhere,
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BlueprintReadWrite,
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Category = "Cesium",
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meta = (EditCondition = "bSpecifyZoomLevels", ClampMin = 0))
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int32 MaximumLevel = 10;
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protected:
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virtual std::unique_ptr<CesiumRasterOverlays::RasterOverlay> CreateOverlay(
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const CesiumRasterOverlays::RasterOverlayOptions& options = {}) override;
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};
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