初始提交: UE5.3项目基础框架
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51
Plugins/CesiumForUnreal/Source/ThirdParty/include/Cesium3DTiles/Asset.h
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51
Plugins/CesiumForUnreal/Source/ThirdParty/include/Cesium3DTiles/Asset.h
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// This file was generated by generate-classes.
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// DO NOT EDIT THIS FILE!
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#pragma once
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#include <Cesium3DTiles/Library.h>
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#include <CesiumUtility/ExtensibleObject.h>
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#include <optional>
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#include <string>
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namespace Cesium3DTiles {
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/**
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* @brief Metadata about the entire tileset.
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*/
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struct CESIUM3DTILES_API Asset final : public CesiumUtility::ExtensibleObject {
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/**
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* @brief The original name of this type.
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*/
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static constexpr const char* TypeName = "Asset";
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/**
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* @brief The 3D Tiles version. The version defines the JSON schema for the
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* tileset JSON and the base set of tile formats.
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*/
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std::string version;
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/**
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* @brief Application-specific version of this tileset, e.g., for when an
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* existing tileset is updated.
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*/
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std::optional<std::string> tilesetVersion;
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/**
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* @brief Calculates the size in bytes of this object, including the contents
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* of all collections, pointers, and strings. This will NOT include the size
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* of any extensions attached to the object. Calling this method may be slow
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* as it requires traversing the object's entire structure.
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*/
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int64_t getSizeBytes() const {
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int64_t accum = 0;
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accum += int64_t(sizeof(Asset));
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accum += CesiumUtility::ExtensibleObject::getSizeBytes() -
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int64_t(sizeof(CesiumUtility::ExtensibleObject));
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accum += int64_t(this->version.capacity() * sizeof(char));
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if (this->tilesetVersion) {
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accum += int64_t(this->tilesetVersion->capacity() * sizeof(char));
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}
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return accum;
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}
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};
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} // namespace Cesium3DTiles
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