初始提交: UE5.3项目基础框架
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46
Plugins/CesiumForUnreal/Source/ThirdParty/include/Cesium3DTiles/Properties.h
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Plugins/CesiumForUnreal/Source/ThirdParty/include/Cesium3DTiles/Properties.h
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// This file was generated by generate-classes.
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// DO NOT EDIT THIS FILE!
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#pragma once
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#include <Cesium3DTiles/Library.h>
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#include <CesiumUtility/ExtensibleObject.h>
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namespace Cesium3DTiles {
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/**
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* @brief A dictionary object of metadata about per-feature properties.
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*/
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struct CESIUM3DTILES_API Properties final
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: public CesiumUtility::ExtensibleObject {
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/**
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* @brief The original name of this type.
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*/
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static constexpr const char* TypeName = "Properties";
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/**
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* @brief The maximum value of this property of all the features in the
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* tileset. The maximum value shall not be smaller than the minimum value.
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*/
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double maximum = double();
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/**
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* @brief The minimum value of this property of all the features in the
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* tileset. The maximum value shall not be smaller than the minimum value.
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*/
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double minimum = double();
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/**
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* @brief Calculates the size in bytes of this object, including the contents
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* of all collections, pointers, and strings. This will NOT include the size
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* of any extensions attached to the object. Calling this method may be slow
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* as it requires traversing the object's entire structure.
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*/
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int64_t getSizeBytes() const {
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int64_t accum = 0;
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accum += int64_t(sizeof(Properties));
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accum += CesiumUtility::ExtensibleObject::getSizeBytes() -
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int64_t(sizeof(CesiumUtility::ExtensibleObject));
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return accum;
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}
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};
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} // namespace Cesium3DTiles
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