初始提交: UE5.3项目基础框架
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39
Plugins/CesiumForUnreal/Source/ThirdParty/include/Cesium3DTilesContent/BinaryToGltfConverter.h
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39
Plugins/CesiumForUnreal/Source/ThirdParty/include/Cesium3DTilesContent/BinaryToGltfConverter.h
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#pragma once
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#include <Cesium3DTilesContent/GltfConverterResult.h>
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#include <CesiumAsync/Future.h>
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#include <CesiumGltfReader/GltfReader.h>
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#include <cstddef>
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#include <span>
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namespace Cesium3DTilesContent {
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struct AssetFetcher;
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/**
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* @brief Converts a binary glTF model (glb) to a \ref CesiumGltf::Model.
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*/
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struct BinaryToGltfConverter {
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public:
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/**
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* @brief Converts a glb binary file to a glTF model.
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*
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* @param gltfBinary The bytes loaded for the glb model.
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* @param options Options for how the glTF should be loaded.
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* @param assetFetcher The \ref AssetFetcher containing information used by
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* loaded assets.
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* @returns A future that resolves to a \ref GltfConverterResult.
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*/
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static CesiumAsync::Future<GltfConverterResult> convert(
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const std::span<const std::byte>& gltfBinary,
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const CesiumGltfReader::GltfReaderOptions& options,
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const AssetFetcher& assetFetcher);
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private:
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static GltfConverterResult convertImmediate(
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const std::span<const std::byte>& gltfBinary,
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const CesiumGltfReader::GltfReaderOptions& options,
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const AssetFetcher& assetFetcher);
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static CesiumGltfReader::GltfReader _gltfReader;
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};
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} // namespace Cesium3DTilesContent
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