初始提交: UE5.3项目基础框架
This commit is contained in:
34
Plugins/CesiumForUnreal/Source/ThirdParty/include/Cesium3DTilesContent/CmptToGltfConverter.h
vendored
Normal file
34
Plugins/CesiumForUnreal/Source/ThirdParty/include/Cesium3DTilesContent/CmptToGltfConverter.h
vendored
Normal file
@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include <Cesium3DTilesContent/GltfConverterResult.h>
|
||||
#include <CesiumAsync/Future.h>
|
||||
#include <CesiumGltfReader/GltfReader.h>
|
||||
|
||||
#include <cstddef>
|
||||
#include <span>
|
||||
|
||||
namespace Cesium3DTilesContent {
|
||||
struct AssetFetcher;
|
||||
|
||||
/**
|
||||
* @brief Converts a cmpt (Composite) file into a glTF model.
|
||||
*
|
||||
* For more information on the Composite format, see
|
||||
* https://github.com/CesiumGS/3d-tiles/blob/main/specification/TileFormats/Composite/README.adoc
|
||||
*/
|
||||
struct CmptToGltfConverter {
|
||||
/**
|
||||
* @brief Converts a cmpt binary file to a glTF model.
|
||||
*
|
||||
* @param cmptBinary The bytes loaded for the cmpt model.
|
||||
* @param options Options for how the glTF should be loaded.
|
||||
* @param assetFetcher The \ref AssetFetcher containing information used by
|
||||
* loaded assets.
|
||||
* @returns A future that resolves to a \ref GltfConverterResult.
|
||||
*/
|
||||
static CesiumAsync::Future<GltfConverterResult> convert(
|
||||
const std::span<const std::byte>& cmptBinary,
|
||||
const CesiumGltfReader::GltfReaderOptions& options,
|
||||
const AssetFetcher& assetFetcher);
|
||||
};
|
||||
} // namespace Cesium3DTilesContent
|
||||
Reference in New Issue
Block a user