初始提交: UE5.3项目基础框架
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36
Plugins/CesiumForUnreal/Source/ThirdParty/include/Cesium3DTilesContent/PntsToGltfConverter.h
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36
Plugins/CesiumForUnreal/Source/ThirdParty/include/Cesium3DTilesContent/PntsToGltfConverter.h
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#pragma once
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#include "GltfConverterResult.h"
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#include <CesiumAsync/Future.h>
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#include <CesiumGltf/Model.h>
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#include <CesiumGltfReader/GltfReader.h>
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#include <optional>
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#include <span>
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namespace Cesium3DTilesContent {
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struct AssetFetcher;
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/**
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* @brief Converts a pnts (Point Cloud) file to a glTF model.
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*
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* For more information on the pnts format, see
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* https://github.com/CesiumGS/3d-tiles/blob/main/specification/TileFormats/PointCloud/README.adoc
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*/
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struct PntsToGltfConverter {
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/**
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* @brief Converts an pnts binary file to a glTF model.
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*
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* @param pntsBinary The bytes loaded for the pnts model.
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* @param options Options for how the glTF should be loaded.
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* @param assetFetcher The \ref AssetFetcher containing information used by
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* loaded assets.
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* @returns A future that resolves to a \ref GltfConverterResult.
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*/
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static CesiumAsync::Future<GltfConverterResult> convert(
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const std::span<const std::byte>& pntsBinary,
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const CesiumGltfReader::GltfReaderOptions& options,
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const AssetFetcher& assetFetcher);
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};
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} // namespace Cesium3DTilesContent
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