初始提交: UE5.3项目基础框架
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81
Plugins/CesiumForUnreal/Source/ThirdParty/include/Cesium3DTilesWriter/SubtreeWriter.h
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81
Plugins/CesiumForUnreal/Source/ThirdParty/include/Cesium3DTilesWriter/SubtreeWriter.h
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#pragma once
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#include "Cesium3DTilesWriter/Library.h"
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#include <CesiumJsonWriter/ExtensionWriterContext.h>
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// forward declarations
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namespace Cesium3DTiles {
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struct Subtree;
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}
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namespace Cesium3DTilesWriter {
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/**
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* @brief The result of writing a subtree with
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* {@link SubtreeWriter::writeSubtree}.
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*/
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struct CESIUM3DTILESWRITER_API SubtreeWriterResult {
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/**
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* @brief The final generated std::vector<std::byte> of the subtree JSON.
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*/
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std::vector<std::byte> subtreeBytes;
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/**
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* @brief Errors, if any, that occurred during the write process.
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*/
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std::vector<std::string> errors;
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/**
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* @brief Warnings, if any, that occurred during the write process.
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*/
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std::vector<std::string> warnings;
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};
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/**
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* @brief Options for how to write a subtree.
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*/
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struct CESIUM3DTILESWRITER_API SubtreeWriterOptions {
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/**
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* @brief If the subtree JSON should be pretty printed.
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*/
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bool prettyPrint = false;
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};
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/**
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* @brief Writes subtrees.
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*/
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class CESIUM3DTILESWRITER_API SubtreeWriter {
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public:
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/**
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* @brief Constructs a new instance.
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*/
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SubtreeWriter();
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/**
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* @brief Gets the context used to control how subtree extensions are written.
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*/
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CesiumJsonWriter::ExtensionWriterContext& getExtensions();
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/**
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* @brief Gets the context used to control how subtree extensions are written.
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*/
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const CesiumJsonWriter::ExtensionWriterContext& getExtensions() const;
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/**
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* @brief Serializes the provided subtree object into a byte vector using the
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* provided flags to convert.
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*
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* @param subtree The subtree.
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* @param options Options for how to write the subtree.
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* @return The result of writing the subtree.
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*/
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SubtreeWriterResult writeSubtree(
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const Cesium3DTiles::Subtree& subtree,
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const SubtreeWriterOptions& options = SubtreeWriterOptions()) const;
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private:
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CesiumJsonWriter::ExtensionWriterContext _context;
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};
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} // namespace Cesium3DTilesWriter
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