初始提交: UE5.3项目基础框架
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39
Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGeometry/QuadtreeTileRectangularRange.h
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39
Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGeometry/QuadtreeTileRectangularRange.h
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#pragma once
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#include <cstdint>
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namespace CesiumGeometry {
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/**
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* @brief A rectangular range of tiles at a particular level of a quadtree.
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*/
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struct QuadtreeTileRectangularRange {
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/**
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* @brief The level in the tree at which this rectangle is located, with 0
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* being the root.
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*/
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uint32_t level;
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/**
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* @brief The minimum x-coordinate of the range, *inclusive*.
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*/
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uint32_t minimumX;
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/**
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* @brief The minimum y-coordinate of the range, *inclusive*.
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*/
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uint32_t minimumY;
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/**
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* @brief The maximum x-coordinate of the range, *inclusive*.
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*/
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uint32_t maximumX;
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/**
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* @brief The maximum y-coordinate of the range, *inclusive*.
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*/
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uint32_t maximumY;
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};
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} // namespace CesiumGeometry
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