初始提交: UE5.3项目基础框架

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2025-10-14 11:14:54 +08:00
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#pragma once
#include "Library.h"
#include <cstdint>
namespace CesiumGeometry {
/**
* @brief A bitmask representing the availability state of a tile.
*/
enum CESIUMGEOMETRY_API TileAvailabilityFlags {
/**
* @brief The tile is known to be available.
*/
TILE_AVAILABLE = 1U,
/**
* @brief The tile's content is known to be available.
*/
CONTENT_AVAILABLE = 2U,
/**
* @brief This tile has a subtree that is known to be available.
*/
SUBTREE_AVAILABLE = 4U,
/**
* @brief This tile has a subtree that is loaded.
*/
SUBTREE_LOADED = 8U,
// TODO: is REACHABLE needed? Reevaluate after implementation
/**
* @brief The tile is reachable through the tileset availability tree.
*
* If a tile is not reachable, the above flags being false may simply
* indicate that a subtree needed to reach this tile has not yet been loaded.
*/
REACHABLE = 16U
};
} // namespace CesiumGeometry