初始提交: UE5.3项目基础框架
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53
Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/AnimationChannel.h
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53
Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/AnimationChannel.h
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// This file was generated by generate-classes.
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// DO NOT EDIT THIS FILE!
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#pragma once
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#include <CesiumGltf/AnimationChannelTarget.h>
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#include <CesiumGltf/Library.h>
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#include <CesiumUtility/ExtensibleObject.h>
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#include <cstdint>
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namespace CesiumGltf {
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/**
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* @brief An animation channel combines an animation sampler with a target
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* property being animated.
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*/
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struct CESIUMGLTF_API AnimationChannel final
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: public CesiumUtility::ExtensibleObject {
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/**
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* @brief The original name of this type.
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*/
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static constexpr const char* TypeName = "AnimationChannel";
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/**
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* @brief The index of a sampler in this animation used to compute the value
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* for the target.
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*
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* The index of a sampler in this animation used to compute the value for the
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* target, e.g., a node's translation, rotation, or scale (TRS).
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*/
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int32_t sampler = -1;
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/**
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* @brief The descriptor of the animated property.
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*/
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CesiumGltf::AnimationChannelTarget target;
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/**
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* @brief Calculates the size in bytes of this object, including the contents
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* of all collections, pointers, and strings. This will NOT include the size
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* of any extensions attached to the object. Calling this method may be slow
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* as it requires traversing the object's entire structure.
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*/
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int64_t getSizeBytes() const {
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int64_t accum = 0;
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accum += int64_t(sizeof(AnimationChannel));
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accum += CesiumUtility::ExtensibleObject::getSizeBytes() -
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int64_t(sizeof(CesiumUtility::ExtensibleObject));
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accum += this->target.getSizeBytes() -
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int64_t(sizeof(CesiumGltf::AnimationChannelTarget));
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return accum;
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}
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};
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} // namespace CesiumGltf
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