初始提交: UE5.3项目基础框架
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69
Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/Asset.h
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69
Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/Asset.h
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// This file was generated by generate-classes.
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// DO NOT EDIT THIS FILE!
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#pragma once
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#include <CesiumGltf/Library.h>
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#include <CesiumUtility/ExtensibleObject.h>
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#include <optional>
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#include <string>
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namespace CesiumGltf {
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/**
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* @brief Metadata about the glTF asset.
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*/
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struct CESIUMGLTF_API Asset final : public CesiumUtility::ExtensibleObject {
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/**
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* @brief The original name of this type.
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*/
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static constexpr const char* TypeName = "Asset";
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/**
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* @brief A copyright message suitable for display to credit the content
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* creator.
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*/
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std::optional<std::string> copyright;
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/**
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* @brief Tool that generated this glTF model. Useful for debugging.
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*/
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std::optional<std::string> generator;
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/**
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* @brief The glTF version in the form of `<major>.<minor>` that this asset
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* targets.
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*/
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std::string version;
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/**
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* @brief The minimum glTF version in the form of `<major>.<minor>` that this
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* asset targets. This property **MUST NOT** be greater than the asset
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* version.
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*/
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std::optional<std::string> minVersion;
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/**
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* @brief Calculates the size in bytes of this object, including the contents
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* of all collections, pointers, and strings. This will NOT include the size
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* of any extensions attached to the object. Calling this method may be slow
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* as it requires traversing the object's entire structure.
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*/
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int64_t getSizeBytes() const {
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int64_t accum = 0;
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accum += int64_t(sizeof(Asset));
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accum += CesiumUtility::ExtensibleObject::getSizeBytes() -
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int64_t(sizeof(CesiumUtility::ExtensibleObject));
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if (this->copyright) {
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accum += int64_t(this->copyright->capacity() * sizeof(char));
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}
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if (this->generator) {
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accum += int64_t(this->generator->capacity() * sizeof(char));
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}
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accum += int64_t(this->version.capacity() * sizeof(char));
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if (this->minVersion) {
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accum += int64_t(this->minVersion->capacity() * sizeof(char));
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}
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return accum;
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}
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};
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} // namespace CesiumGltf
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