初始提交: UE5.3项目基础框架
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65
Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/CameraPerspective.h
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65
Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/CameraPerspective.h
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// This file was generated by generate-classes.
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// DO NOT EDIT THIS FILE!
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#pragma once
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#include <CesiumGltf/Library.h>
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#include <CesiumUtility/ExtensibleObject.h>
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#include <optional>
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namespace CesiumGltf {
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/**
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* @brief A perspective camera containing properties to create a perspective
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* projection matrix.
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*/
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struct CESIUMGLTF_API CameraPerspective final
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: public CesiumUtility::ExtensibleObject {
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/**
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* @brief The original name of this type.
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*/
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static constexpr const char* TypeName = "CameraPerspective";
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/**
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* @brief The floating-point aspect ratio of the field of view.
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*
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* When undefined, the aspect ratio of the rendering viewport **MUST** be
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* used.
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*/
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std::optional<double> aspectRatio;
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/**
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* @brief The floating-point vertical field of view in radians. This value
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* **SHOULD** be less than π.
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*/
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double yfov = double();
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/**
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* @brief The floating-point distance to the far clipping plane.
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*
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* When defined, `zfar` **MUST** be greater than `znear`. If `zfar` is
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* undefined, client implementations **SHOULD** use infinite projection
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* matrix.
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*/
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std::optional<double> zfar;
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/**
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* @brief The floating-point distance to the near clipping plane.
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*/
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double znear = double();
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/**
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* @brief Calculates the size in bytes of this object, including the contents
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* of all collections, pointers, and strings. This will NOT include the size
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* of any extensions attached to the object. Calling this method may be slow
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* as it requires traversing the object's entire structure.
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*/
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int64_t getSizeBytes() const {
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int64_t accum = 0;
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accum += int64_t(sizeof(CameraPerspective));
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accum += CesiumUtility::ExtensibleObject::getSizeBytes() -
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int64_t(sizeof(CesiumUtility::ExtensibleObject));
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return accum;
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}
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};
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} // namespace CesiumGltf
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