初始提交: UE5.3项目基础框架

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2025-10-14 11:14:54 +08:00
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// This file was generated by generate-classes.
// DO NOT EDIT THIS FILE!
#pragma once
#include <CesiumGltf/Library.h>
#include <CesiumGltf/TextureInfo.h>
#include <cstdint>
#include <vector>
namespace CesiumGltf {
/**
* @brief A texture containing feature IDs
*/
struct CESIUMGLTF_API FeatureIdTexture final : public TextureInfo {
/**
* @brief The original name of this type.
*/
static constexpr const char* TypeName = "FeatureIdTexture";
/**
* @brief Texture channels containing feature IDs, identified by index.
* Feature IDs may be packed into multiple channels if a single channel does
* not have sufficient bit depth to represent all feature ID values. The
* values are packed in little-endian order.
*/
std::vector<int64_t> channels = {0};
/**
* @brief Calculates the size in bytes of this object, including the contents
* of all collections, pointers, and strings. This will NOT include the size
* of any extensions attached to the object. Calling this method may be slow
* as it requires traversing the object's entire structure.
*/
int64_t getSizeBytes() const {
int64_t accum = 0;
accum += int64_t(sizeof(FeatureIdTexture));
accum += TextureInfo::getSizeBytes() - int64_t(sizeof(TextureInfo));
accum += int64_t(sizeof(int64_t) * this->channels.capacity());
return accum;
}
};
} // namespace CesiumGltf