初始提交: UE5.3项目基础框架
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43
Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/FeatureIdTexture.h
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43
Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/FeatureIdTexture.h
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// This file was generated by generate-classes.
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// DO NOT EDIT THIS FILE!
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#pragma once
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#include <CesiumGltf/Library.h>
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#include <CesiumGltf/TextureInfo.h>
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#include <cstdint>
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#include <vector>
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namespace CesiumGltf {
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/**
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* @brief A texture containing feature IDs
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*/
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struct CESIUMGLTF_API FeatureIdTexture final : public TextureInfo {
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/**
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* @brief The original name of this type.
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*/
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static constexpr const char* TypeName = "FeatureIdTexture";
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/**
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* @brief Texture channels containing feature IDs, identified by index.
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* Feature IDs may be packed into multiple channels if a single channel does
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* not have sufficient bit depth to represent all feature ID values. The
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* values are packed in little-endian order.
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*/
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std::vector<int64_t> channels = {0};
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/**
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* @brief Calculates the size in bytes of this object, including the contents
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* of all collections, pointers, and strings. This will NOT include the size
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* of any extensions attached to the object. Calling this method may be slow
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* as it requires traversing the object's entire structure.
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*/
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int64_t getSizeBytes() const {
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int64_t accum = 0;
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accum += int64_t(sizeof(FeatureIdTexture));
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accum += TextureInfo::getSizeBytes() - int64_t(sizeof(TextureInfo));
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accum += int64_t(sizeof(int64_t) * this->channels.capacity());
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return accum;
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}
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};
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} // namespace CesiumGltf
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