初始提交: UE5.3项目基础框架
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42
Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/MaterialOcclusionTextureInfo.h
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42
Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/MaterialOcclusionTextureInfo.h
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// This file was generated by generate-classes.
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// DO NOT EDIT THIS FILE!
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#pragma once
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#include <CesiumGltf/Library.h>
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#include <CesiumGltf/TextureInfo.h>
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namespace CesiumGltf {
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/**
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* @brief Material Occlusion Texture Info
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*/
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struct CESIUMGLTF_API MaterialOcclusionTextureInfo final : public TextureInfo {
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/**
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* @brief The original name of this type.
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*/
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static constexpr const char* TypeName = "MaterialOcclusionTextureInfo";
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/**
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* @brief A scalar multiplier controlling the amount of occlusion applied.
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*
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* A scalar parameter controlling the amount of occlusion applied. A value of
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* `0.0` means no occlusion. A value of `1.0` means full occlusion. This value
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* affects the final occlusion value as: `1.0 + strength * (<sampled occlusion
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* texture value> - 1.0)`.
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*/
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double strength = 1;
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/**
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* @brief Calculates the size in bytes of this object, including the contents
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* of all collections, pointers, and strings. This will NOT include the size
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* of any extensions attached to the object. Calling this method may be slow
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* as it requires traversing the object's entire structure.
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*/
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int64_t getSizeBytes() const {
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int64_t accum = 0;
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accum += int64_t(sizeof(MaterialOcclusionTextureInfo));
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accum += TextureInfo::getSizeBytes() - int64_t(sizeof(TextureInfo));
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return accum;
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}
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};
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} // namespace CesiumGltf
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