初始提交: UE5.3项目基础框架

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2025-10-14 11:14:54 +08:00
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// This file was generated by generate-classes.
// DO NOT EDIT THIS FILE!
#pragma once
#include <CesiumGltf/Library.h>
#include <CesiumGltf/TextureInfo.h>
namespace CesiumGltf {
/**
* @brief Material Occlusion Texture Info
*/
struct CESIUMGLTF_API MaterialOcclusionTextureInfo final : public TextureInfo {
/**
* @brief The original name of this type.
*/
static constexpr const char* TypeName = "MaterialOcclusionTextureInfo";
/**
* @brief A scalar multiplier controlling the amount of occlusion applied.
*
* A scalar parameter controlling the amount of occlusion applied. A value of
* `0.0` means no occlusion. A value of `1.0` means full occlusion. This value
* affects the final occlusion value as: `1.0 + strength * (<sampled occlusion
* texture value> - 1.0)`.
*/
double strength = 1;
/**
* @brief Calculates the size in bytes of this object, including the contents
* of all collections, pointers, and strings. This will NOT include the size
* of any extensions attached to the object. Calling this method may be slow
* as it requires traversing the object's entire structure.
*/
int64_t getSizeBytes() const {
int64_t accum = 0;
accum += int64_t(sizeof(MaterialOcclusionTextureInfo));
accum += TextureInfo::getSizeBytes() - int64_t(sizeof(TextureInfo));
return accum;
}
};
} // namespace CesiumGltf