初始提交: UE5.3项目基础框架

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2025-10-14 11:14:54 +08:00
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// This file was generated by generate-classes.
// DO NOT EDIT THIS FILE!
#pragma once
#include <CesiumGltf/Library.h>
#include <CesiumUtility/ExtensibleObject.h>
#include <cstdint>
#include <string>
#include <unordered_map>
#include <vector>
namespace CesiumGltf {
/**
* @brief Geometry to be rendered with the given material.
*/
struct CESIUMGLTF_API MeshPrimitive final
: public CesiumUtility::ExtensibleObject {
/**
* @brief The original name of this type.
*/
static constexpr const char* TypeName = "MeshPrimitive";
/**
* @brief Known values for The topology type of primitives to render.
*/
struct Mode {
/** @brief POINTS (`0`) */
static constexpr int32_t POINTS = 0;
/** @brief LINES (`1`) */
static constexpr int32_t LINES = 1;
/** @brief LINE_LOOP (`2`) */
static constexpr int32_t LINE_LOOP = 2;
/** @brief LINE_STRIP (`3`) */
static constexpr int32_t LINE_STRIP = 3;
/** @brief TRIANGLES (`4`) */
static constexpr int32_t TRIANGLES = 4;
/** @brief TRIANGLE_STRIP (`5`) */
static constexpr int32_t TRIANGLE_STRIP = 5;
/** @brief TRIANGLE_FAN (`6`) */
static constexpr int32_t TRIANGLE_FAN = 6;
};
/**
* @brief A plain JSON object, where each key corresponds to a mesh attribute
* semantic and each value is the index of the accessor containing attribute's
* data.
*/
std::unordered_map<std::string, int32_t> attributes;
/**
* @brief The index of the accessor that contains the vertex indices.
*
* When this is undefined, the primitive defines non-indexed geometry. When
* defined, the accessor **MUST** have `SCALAR` type and an unsigned integer
* component type.
*/
int32_t indices = -1;
/**
* @brief The index of the material to apply to this primitive when rendering.
*/
int32_t material = -1;
/**
* @brief The topology type of primitives to render.
*
* Known values are defined in {@link Mode}.
*
*/
int32_t mode = Mode::TRIANGLES;
/**
* @brief An array of morph targets.
*/
std::vector<std::unordered_map<std::string, int32_t>> targets;
/**
* @brief Calculates the size in bytes of this object, including the contents
* of all collections, pointers, and strings. This will NOT include the size
* of any extensions attached to the object. Calling this method may be slow
* as it requires traversing the object's entire structure.
*/
int64_t getSizeBytes() const {
int64_t accum = 0;
accum += int64_t(sizeof(MeshPrimitive));
accum += CesiumUtility::ExtensibleObject::getSizeBytes() -
int64_t(sizeof(CesiumUtility::ExtensibleObject));
accum += int64_t(
this->attributes.bucket_count() *
(sizeof(std::string) + sizeof(int32_t)));
for (const auto& [k, v] : this->attributes) {
accum += int64_t(k.capacity() * sizeof(char) - sizeof(std::string));
accum += int64_t(sizeof(int32_t));
}
accum += int64_t(
sizeof(std::unordered_map<std::string, int32_t>) *
this->targets.capacity());
return accum;
}
};
} // namespace CesiumGltf