初始提交: UE5.3项目基础框架
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108
Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/MeshPrimitive.h
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108
Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/MeshPrimitive.h
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// This file was generated by generate-classes.
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// DO NOT EDIT THIS FILE!
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#pragma once
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#include <CesiumGltf/Library.h>
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#include <CesiumUtility/ExtensibleObject.h>
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#include <cstdint>
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#include <string>
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#include <unordered_map>
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#include <vector>
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namespace CesiumGltf {
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/**
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* @brief Geometry to be rendered with the given material.
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*/
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struct CESIUMGLTF_API MeshPrimitive final
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: public CesiumUtility::ExtensibleObject {
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/**
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* @brief The original name of this type.
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*/
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static constexpr const char* TypeName = "MeshPrimitive";
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/**
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* @brief Known values for The topology type of primitives to render.
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*/
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struct Mode {
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/** @brief POINTS (`0`) */
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static constexpr int32_t POINTS = 0;
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/** @brief LINES (`1`) */
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static constexpr int32_t LINES = 1;
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/** @brief LINE_LOOP (`2`) */
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static constexpr int32_t LINE_LOOP = 2;
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/** @brief LINE_STRIP (`3`) */
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static constexpr int32_t LINE_STRIP = 3;
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/** @brief TRIANGLES (`4`) */
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static constexpr int32_t TRIANGLES = 4;
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/** @brief TRIANGLE_STRIP (`5`) */
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static constexpr int32_t TRIANGLE_STRIP = 5;
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/** @brief TRIANGLE_FAN (`6`) */
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static constexpr int32_t TRIANGLE_FAN = 6;
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};
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/**
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* @brief A plain JSON object, where each key corresponds to a mesh attribute
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* semantic and each value is the index of the accessor containing attribute's
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* data.
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*/
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std::unordered_map<std::string, int32_t> attributes;
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/**
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* @brief The index of the accessor that contains the vertex indices.
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*
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* When this is undefined, the primitive defines non-indexed geometry. When
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* defined, the accessor **MUST** have `SCALAR` type and an unsigned integer
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* component type.
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*/
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int32_t indices = -1;
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/**
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* @brief The index of the material to apply to this primitive when rendering.
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*/
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int32_t material = -1;
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/**
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* @brief The topology type of primitives to render.
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*
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* Known values are defined in {@link Mode}.
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*
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*/
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int32_t mode = Mode::TRIANGLES;
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/**
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* @brief An array of morph targets.
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*/
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std::vector<std::unordered_map<std::string, int32_t>> targets;
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/**
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* @brief Calculates the size in bytes of this object, including the contents
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* of all collections, pointers, and strings. This will NOT include the size
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* of any extensions attached to the object. Calling this method may be slow
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* as it requires traversing the object's entire structure.
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*/
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int64_t getSizeBytes() const {
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int64_t accum = 0;
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accum += int64_t(sizeof(MeshPrimitive));
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accum += CesiumUtility::ExtensibleObject::getSizeBytes() -
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int64_t(sizeof(CesiumUtility::ExtensibleObject));
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accum += int64_t(
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this->attributes.bucket_count() *
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(sizeof(std::string) + sizeof(int32_t)));
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for (const auto& [k, v] : this->attributes) {
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accum += int64_t(k.capacity() * sizeof(char) - sizeof(std::string));
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accum += int64_t(sizeof(int32_t));
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}
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accum += int64_t(
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sizeof(std::unordered_map<std::string, int32_t>) *
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this->targets.capacity());
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return accum;
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}
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};
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} // namespace CesiumGltf
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