初始提交: UE5.3项目基础框架

This commit is contained in:
2025-10-14 11:14:54 +08:00
commit 721d9fd98e
5334 changed files with 316782 additions and 0 deletions

View File

@ -0,0 +1,103 @@
// This file was generated by generate-classes.
// DO NOT EDIT THIS FILE!
#pragma once
#include <CesiumGltf/Library.h>
#include <CesiumGltf/NamedObject.h>
#include <cstdint>
#include <vector>
namespace CesiumGltf {
/**
* @brief A node in the node hierarchy. When the node contains `skin`, all
* `mesh.primitives` **MUST** contain `JOINTS_0` and `WEIGHTS_0` attributes. A
* node **MAY** have either a `matrix` or any combination of
* `translation`/`rotation`/`scale` (TRS) properties. TRS properties are
* converted to matrices and postmultiplied in the `T * R * S` order to compose
* the transformation matrix; first the scale is applied to the vertices, then
* the rotation, and then the translation. If none are provided, the transform
* is the identity. When a node is targeted for animation (referenced by an
* animation.channel.target), `matrix` **MUST NOT** be present.
*/
struct CESIUMGLTF_API Node final : public CesiumGltf::NamedObject {
/**
* @brief The original name of this type.
*/
static constexpr const char* TypeName = "Node";
/**
* @brief The index of the camera referenced by this node.
*/
int32_t camera = -1;
/**
* @brief The indices of this node's children.
*/
std::vector<int32_t> children;
/**
* @brief The index of the skin referenced by this node.
*
* When a skin is referenced by a node within a scene, all joints used by the
* skin **MUST** belong to the same scene. When defined, `mesh` **MUST** also
* be defined.
*/
int32_t skin = -1;
/**
* @brief A floating-point 4x4 transformation matrix stored in column-major
* order.
*/
std::vector<double> matrix = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
/**
* @brief The index of the mesh in this node.
*/
int32_t mesh = -1;
/**
* @brief The node's unit quaternion rotation in the order (x, y, z, w), where
* w is the scalar.
*/
std::vector<double> rotation = {0, 0, 0, 1};
/**
* @brief The node's non-uniform scale, given as the scaling factors along the
* x, y, and z axes.
*/
std::vector<double> scale = {1, 1, 1};
/**
* @brief The node's translation along the x, y, and z axes.
*/
std::vector<double> translation = {0, 0, 0};
/**
* @brief The weights of the instantiated morph target. The number of array
* elements **MUST** match the number of morph targets of the referenced mesh.
* When defined, `mesh` **MUST** also be defined.
*/
std::vector<double> weights;
/**
* @brief Calculates the size in bytes of this object, including the contents
* of all collections, pointers, and strings. This will NOT include the size
* of any extensions attached to the object. Calling this method may be slow
* as it requires traversing the object's entire structure.
*/
int64_t getSizeBytes() const {
int64_t accum = 0;
accum += int64_t(sizeof(Node));
accum += CesiumGltf::NamedObject::getSizeBytes() -
int64_t(sizeof(CesiumGltf::NamedObject));
accum += int64_t(sizeof(int32_t) * this->children.capacity());
accum += int64_t(sizeof(double) * this->matrix.capacity());
accum += int64_t(sizeof(double) * this->rotation.capacity());
accum += int64_t(sizeof(double) * this->scale.capacity());
accum += int64_t(sizeof(double) * this->translation.capacity());
accum += int64_t(sizeof(double) * this->weights.capacity());
return accum;
}
};
} // namespace CesiumGltf