初始提交: UE5.3项目基础框架
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71
Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/PropertyAttribute.h
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71
Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/PropertyAttribute.h
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// This file was generated by generate-classes.
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// DO NOT EDIT THIS FILE!
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#pragma once
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#include <CesiumGltf/Library.h>
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#include <CesiumGltf/PropertyAttributeProperty.h>
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#include <CesiumUtility/ExtensibleObject.h>
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#include <optional>
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#include <string>
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#include <unordered_map>
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namespace CesiumGltf {
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/**
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* @brief Properties conforming to a class, organized as property values stored
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* in attributes.
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*/
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struct CESIUMGLTF_API PropertyAttribute final
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: public CesiumUtility::ExtensibleObject {
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/**
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* @brief The original name of this type.
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*/
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static constexpr const char* TypeName = "PropertyAttribute";
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/**
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* @brief The name of the property attribute, e.g. for display purposes.
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*/
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std::optional<std::string> name;
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/**
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* @brief The class that property values conform to. The value must be a class
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* ID declared in the `classes` dictionary.
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*/
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std::string classProperty;
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/**
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* @brief A dictionary, where each key corresponds to a property ID in the
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* class' `properties` dictionary and each value is an object describing where
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* property values are stored. Required properties must be included in this
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* dictionary.
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*/
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std::unordered_map<std::string, CesiumGltf::PropertyAttributeProperty>
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properties;
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/**
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* @brief Calculates the size in bytes of this object, including the contents
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* of all collections, pointers, and strings. This will NOT include the size
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* of any extensions attached to the object. Calling this method may be slow
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* as it requires traversing the object's entire structure.
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*/
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int64_t getSizeBytes() const {
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int64_t accum = 0;
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accum += int64_t(sizeof(PropertyAttribute));
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accum += CesiumUtility::ExtensibleObject::getSizeBytes() -
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int64_t(sizeof(CesiumUtility::ExtensibleObject));
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if (this->name) {
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accum += int64_t(this->name->capacity() * sizeof(char));
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}
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accum += int64_t(this->classProperty.capacity() * sizeof(char));
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accum += int64_t(
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this->properties.bucket_count() *
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(sizeof(std::string) + sizeof(CesiumGltf::PropertyAttributeProperty)));
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for (const auto& [k, v] : this->properties) {
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accum += int64_t(k.capacity() * sizeof(char) - sizeof(std::string));
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accum += v.getSizeBytes() -
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int64_t(sizeof(CesiumGltf::PropertyAttributeProperty));
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}
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return accum;
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}
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};
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} // namespace CesiumGltf
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