初始提交: UE5.3项目基础框架

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2025-10-14 11:14:54 +08:00
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// This file was generated by generate-classes.
// DO NOT EDIT THIS FILE!
#pragma once
#include <CesiumGltf/Library.h>
#include <CesiumGltf/NamedObject.h>
#include <cstdint>
#include <vector>
namespace CesiumGltf {
/**
* @brief The root nodes of a scene.
*/
struct CESIUMGLTF_API Scene final : public CesiumGltf::NamedObject {
/**
* @brief The original name of this type.
*/
static constexpr const char* TypeName = "Scene";
/**
* @brief The indices of each root node.
*/
std::vector<int32_t> nodes;
/**
* @brief Calculates the size in bytes of this object, including the contents
* of all collections, pointers, and strings. This will NOT include the size
* of any extensions attached to the object. Calling this method may be slow
* as it requires traversing the object's entire structure.
*/
int64_t getSizeBytes() const {
int64_t accum = 0;
accum += int64_t(sizeof(Scene));
accum += CesiumGltf::NamedObject::getSizeBytes() -
int64_t(sizeof(CesiumGltf::NamedObject));
accum += int64_t(sizeof(int32_t) * this->nodes.capacity());
return accum;
}
};
} // namespace CesiumGltf