初始提交: UE5.3项目基础框架
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62
Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumIonClient/ApplicationData.h
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62
Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumIonClient/ApplicationData.h
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#pragma once
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#include <string>
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namespace CesiumIonClient {
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/**
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* @brief An enumeration representing the values of the `authenticationMode`
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* property in the `appData` response.
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*/
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enum AuthenticationMode {
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/**
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* Authentication using OAuth with an ion.cesium.com account.
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*/
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CesiumIon,
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/**
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* Authentication using OAuth with Cesium ion Self-Hosted.
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* On the server, this uses the Security Assertion Markup Language (SAML) to
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* communicate with another authentication server.
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* From our perspective, we can treat this the same as {@link AuthenticationMode::CesiumIon}.
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*/
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Saml,
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/**
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* A Cesium ion Self-Hosted server without authentication.
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* In single-user mode, any application that can reach the server has
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* permissions to use its endpoints. In this mode, some endpoints (like /me
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* and /tokens) are unavailable.
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*/
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SingleUser
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};
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/**
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* @brief Data retrieved from the Cesium ion server via an "appData" request
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* from Cesium ion. This actually represents information about the server
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* itself.
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*/
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struct ApplicationData {
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/**
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* The authentication mode that the ion server is running in.
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*/
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AuthenticationMode authenticationMode;
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/**
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* The type of store used by this ion server to hold files.
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* Known values: FILE_SYSTEM, S3
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*/
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std::string dataStoreType;
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/**
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* The attribution HTML for this ion server.
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*/
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std::string attribution;
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/**
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* @brief Does the `authenticationMode` require OAuth authentication?
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*/
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bool needsOauthAuthentication() const {
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return this->authenticationMode != AuthenticationMode::SingleUser;
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}
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};
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} // namespace CesiumIonClient
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