初始提交: UE5.3项目基础框架
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68
Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumIonClient/Token.h
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68
Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumIonClient/Token.h
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#pragma once
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#include <cstdint>
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#include <optional>
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#include <string>
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#include <vector>
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namespace CesiumIonClient {
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/**
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* @brief A Cesium ion access token.
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*/
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struct Token {
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/**
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* @brief The identifier of the token.
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*/
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std::string id{};
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/**
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* @brief The name of the token.
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*/
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std::string name{};
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/**
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* @brief The token value.
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*/
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std::string token{};
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/**
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* @brief The date and time that this token was created, in RFC 3339 format.
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*/
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std::string dateAdded{};
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/**
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* @brief The date and time that this token was last modified, in RFC 3339
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* format.
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*/
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std::string dateModified{};
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/**
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* @brief The date and time that this token was last used, in RFC 3339 format.
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*/
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std::string dateLastUsed{};
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/**
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* @brief The IDs of the assets that can be accessed using this token.
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*
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* If `std::nullopt`, the token allows access to all assets.
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*/
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std::optional<std::vector<int64_t>> assetIds{};
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/**
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* @brief True if this is the default token.
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*/
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bool isDefault{};
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/**
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* @brief The URLs from which this token can be accessed.
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*
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* If `std::nullopt`, the token can be accessed from any URL.
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*/
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std::optional<std::vector<std::string>> allowedUrls{};
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/**
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* @brief The scopes granted by this token.
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*/
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std::vector<std::string> scopes{};
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};
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} // namespace CesiumIonClient
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