初始提交: UE5.3项目基础框架
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Plugins/CesiumForUnreal/Source/ThirdParty/include/tidybuffio.h
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Plugins/CesiumForUnreal/Source/ThirdParty/include/tidybuffio.h
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#ifndef __TIDY_BUFFIO_H__
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#define __TIDY_BUFFIO_H__
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/**************************************************************************//**
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* @file
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* Treat buffer as a stream that Tidy can use for I/O operations. It offers
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* the ability for the buffer to grow as bytes are added, and keeps track
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* of current read and write points.
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*
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* @author
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* HTACG, et al (consult git log)
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*
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* @copyright
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* Copyright (c) 1998-2017 World Wide Web Consortium (Massachusetts
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* Institute of Technology, European Research Consortium for Informatics
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* and Mathematics, Keio University).
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* @copyright
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* See tidy.h for license.
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*
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* @date
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* Consult git log.
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******************************************************************************/
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#include "tidyplatform.h"
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#include "tidy.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** A TidyBuffer is chunk of memory that can be used for multiple I/O purposes
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** within Tidy.
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** @ingroup IO
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*/
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TIDY_STRUCT
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struct _TidyBuffer
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{
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TidyAllocator* allocator; /**< Memory allocator */
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byte* bp; /**< Pointer to bytes */
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uint size; /**< Number of bytes currently in use */
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uint allocated; /**< Number of bytes allocated */
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uint next; /**< Offset of current input position */
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};
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/** Initialize data structure using the default allocator */
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TIDY_EXPORT void TIDY_CALL tidyBufInit( TidyBuffer* buf );
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/** Initialize data structure using the given custom allocator */
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TIDY_EXPORT void TIDY_CALL tidyBufInitWithAllocator( TidyBuffer* buf, TidyAllocator* allocator );
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/** Free current buffer, allocate given amount, reset input pointer,
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use the default allocator */
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TIDY_EXPORT void TIDY_CALL tidyBufAlloc( TidyBuffer* buf, uint allocSize );
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/** Free current buffer, allocate given amount, reset input pointer,
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use the given custom allocator */
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TIDY_EXPORT void TIDY_CALL tidyBufAllocWithAllocator( TidyBuffer* buf,
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TidyAllocator* allocator,
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uint allocSize );
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/** Expand buffer to given size.
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** Chunk size is minimum growth. Pass 0 for default of 256 bytes.
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*/
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TIDY_EXPORT void TIDY_CALL tidyBufCheckAlloc( TidyBuffer* buf,
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uint allocSize, uint chunkSize );
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/** Free current contents and zero out */
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TIDY_EXPORT void TIDY_CALL tidyBufFree( TidyBuffer* buf );
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/** Set buffer bytes to 0 */
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TIDY_EXPORT void TIDY_CALL tidyBufClear( TidyBuffer* buf );
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/** Attach to existing buffer */
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TIDY_EXPORT void TIDY_CALL tidyBufAttach( TidyBuffer* buf, byte* bp, uint size );
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/** Detach from buffer. Caller must free. */
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TIDY_EXPORT void TIDY_CALL tidyBufDetach( TidyBuffer* buf );
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/** Append bytes to buffer. Expand if necessary. */
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TIDY_EXPORT void TIDY_CALL tidyBufAppend( TidyBuffer* buf, void* vp, uint size );
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/** Append one byte to buffer. Expand if necessary. */
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TIDY_EXPORT void TIDY_CALL tidyBufPutByte( TidyBuffer* buf, byte bv );
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/** Get byte from end of buffer */
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TIDY_EXPORT int TIDY_CALL tidyBufPopByte( TidyBuffer* buf );
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/** Get byte from front of buffer. Increment input offset. */
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TIDY_EXPORT int TIDY_CALL tidyBufGetByte( TidyBuffer* buf );
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/** At end of buffer? */
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TIDY_EXPORT Bool TIDY_CALL tidyBufEndOfInput( TidyBuffer* buf );
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/** Put a byte back into the buffer. Decrement input offset. */
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TIDY_EXPORT void TIDY_CALL tidyBufUngetByte( TidyBuffer* buf, byte bv );
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/**************
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TIDY
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**************/
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/* Forward declarations
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*/
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/** Initialize a buffer input source */
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TIDY_EXPORT void TIDY_CALL tidyInitInputBuffer( TidyInputSource* inp, TidyBuffer* buf );
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/** Initialize a buffer output sink */
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TIDY_EXPORT void TIDY_CALL tidyInitOutputBuffer( TidyOutputSink* outp, TidyBuffer* buf );
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#ifdef __cplusplus
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}
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#endif
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#endif /* __TIDY_BUFFIO_H__ */
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/*
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* local variables:
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* mode: c
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* indent-tabs-mode: nil
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* c-basic-offset: 4
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* eval: (c-set-offset 'substatement-open 0)
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* end:
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*/
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