初始提交: UE5.3项目基础框架
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Source/BXSSP/BXSSP.Build.cs
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23
Source/BXSSP/BXSSP.Build.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class BXSSP : ModuleRules
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{
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public BXSSP(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "CesiumRuntime","Engine", "InputCore", "EnhancedInput", "UMG", "Slate", "Json", "JsonUtilities", "HTTP", "XmlParser", "SlateCore", "Niagara", "ProceduralMeshComponent", "WebSockets", "GeometryFramework", "CableComponent", });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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