初始提交: UE5.3项目基础框架
This commit is contained in:
		
							
								
								
									
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					* text=auto
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					*.uproject text eol=lf
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					*.sln text eol=lf
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					*.vsconfig text eol=lf
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					*.ini text eol=lf
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			||||||
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					*.target text eol=lf
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			||||||
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					*.modules text eol=lf
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			||||||
							
								
								
									
										76
									
								
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					# ---> UnrealEngine
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			||||||
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					# Visual Studio 2015 user specific files
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					.vs/
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			||||||
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			||||||
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					# Compiled Object files
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			||||||
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					*.slo
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			||||||
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					*.lo
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			||||||
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					*.o
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			||||||
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					*.obj
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			||||||
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			||||||
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					# Precompiled Headers
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			||||||
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					*.gch
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			||||||
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					*.pch
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			||||||
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			||||||
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					# Compiled Dynamic libraries
 | 
				
			||||||
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					*.so
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			||||||
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					*.dylib
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			||||||
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					*.dll
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			||||||
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			||||||
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					# Fortran module files
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			||||||
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					*.mod
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			||||||
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 | 
				
			||||||
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					# Compiled Static libraries
 | 
				
			||||||
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					*.lai
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			||||||
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					*.la
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			||||||
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					*.a
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			||||||
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					*.lib
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			||||||
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			||||||
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					# Executables
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			||||||
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					*.exe
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			||||||
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					*.out
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			||||||
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					*.app
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			||||||
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					*.ipa
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			||||||
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			||||||
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					# These project files can be generated by the engine
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			||||||
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					*.xcodeproj
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			||||||
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					*.xcworkspace
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			||||||
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					*.sln
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			||||||
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					*.suo
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			||||||
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					*.opensdf
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			||||||
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					*.sdf
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			||||||
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					*.VC.db
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			||||||
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					*.VC.opendb
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			||||||
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					# Precompiled Assets
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			||||||
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					SourceArt/**/*.png
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					SourceArt/**/*.tga
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			||||||
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					# Binary Files
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			||||||
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					Binaries/*
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			||||||
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					Plugins/**/Binaries/*
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			||||||
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					# Builds
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			||||||
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					Build/*
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			||||||
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			||||||
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					# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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			||||||
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					!Build/*/
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			||||||
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					Build/*/**
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			||||||
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					!Build/*/PakBlacklist*.txt
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			||||||
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			||||||
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					# Don't ignore icon files in Build
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			||||||
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					!Build/**/*.ico
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			||||||
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			||||||
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					# Built data for maps
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			||||||
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					*_BuiltData.uasset
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			||||||
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			||||||
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					# Configuration files generated by the Editor
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			||||||
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					Saved/*
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			||||||
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			||||||
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					# Compiled source files for the engine to use
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			||||||
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					Intermediate/*
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			||||||
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					Plugins/**/Intermediate/*
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			||||||
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			||||||
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					# Cache files for the editor to use
 | 
				
			||||||
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					DerivedDataCache/*
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			||||||
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			||||||
							
								
								
									
										3
									
								
								.gitmodules
									
									
									
									
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										3
									
								
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					[submodule "BXSSP_Andriod"]
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						path = BXSSP_Andriod
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						url = http://xny.yj-3d.com:3000/Liangxinwei/BXSSP_Andriod.git
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										14
									
								
								.vsconfig
									
									
									
									
									
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										14
									
								
								.vsconfig
									
									
									
									
									
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					{
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					  "version": "1.0",
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					  "components": [
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			||||||
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					    "Microsoft.Net.Component.4.6.2.TargetingPack",
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			||||||
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					    "Microsoft.VisualStudio.Component.VC.14.36.17.6.x86.x64",
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			||||||
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					    "Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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			||||||
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					    "Microsoft.VisualStudio.Component.Windows10SDK.22000",
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			||||||
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					    "Microsoft.VisualStudio.Workload.CoreEditor",
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			||||||
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					    "Microsoft.VisualStudio.Workload.ManagedDesktop",
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			||||||
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					    "Microsoft.VisualStudio.Workload.NativeCrossPlat",
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					    "Microsoft.VisualStudio.Workload.NativeDesktop",
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					    "Microsoft.VisualStudio.Workload.NativeGame"
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					  ]
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					}
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										45
									
								
								BXSSP.uproject
									
									
									
									
									
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										45
									
								
								BXSSP.uproject
									
									
									
									
									
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					{
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			||||||
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						"FileVersion": 3,
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			||||||
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						"EngineAssociation": "5.3",
 | 
				
			||||||
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						"Category": "",
 | 
				
			||||||
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						"Description": "",
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			||||||
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						"Modules": [
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			||||||
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							{
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			||||||
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								"Name": "BXSSP",
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			||||||
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								"Type": "Runtime",
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			||||||
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								"LoadingPhase": "Default",
 | 
				
			||||||
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								"AdditionalDependencies": [
 | 
				
			||||||
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									"Engine"
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			||||||
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								]
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			||||||
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							}
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			||||||
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						],
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			||||||
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						"Plugins": [
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								"Name": "ModelingToolsEditorMode",
 | 
				
			||||||
 | 
								"Enabled": true,
 | 
				
			||||||
 | 
								"TargetAllowList": [
 | 
				
			||||||
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									"Editor"
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			||||||
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								]
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			||||||
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							},
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
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								"Name": "UNTLink",
 | 
				
			||||||
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								"Enabled": true
 | 
				
			||||||
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							},
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
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								"Name": "CesiumForUnreal",
 | 
				
			||||||
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								"Enabled": true,
 | 
				
			||||||
 | 
								"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/87b0d05800a545d49bf858ef3458c4f7",
 | 
				
			||||||
 | 
								"SupportedTargetPlatforms": [
 | 
				
			||||||
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									"Win64",
 | 
				
			||||||
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									"Mac",
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			||||||
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									"Linux",
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			||||||
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									"Android",
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			||||||
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									"IOS"
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			||||||
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								]
 | 
				
			||||||
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							},
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								"Name": "GeometryScripting",
 | 
				
			||||||
 | 
								"Enabled": true
 | 
				
			||||||
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							}
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			||||||
 | 
						]
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			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										1
									
								
								BXSSP_Andriod
									
									
									
									
									
										Submodule
									
								
							
							
								
								
								
								
								
							
						
						
									
										1
									
								
								BXSSP_Andriod
									
									
									
									
									
										Submodule
									
								
							 Submodule BXSSP_Andriod added at 173fff9de1
									
								
							
							
								
								
									
										0
									
								
								Config/DefaultEditor.ini
									
									
									
									
									
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										0
									
								
								Config/DefaultEditor.ini
									
									
									
									
									
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										295
									
								
								Config/DefaultEngine.ini
									
									
									
									
									
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										295
									
								
								Config/DefaultEngine.ini
									
									
									
									
									
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							@ -0,0 +1,295 @@
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					[/Script/EngineSettings.GameMapsSettings]
 | 
				
			||||||
 | 
					EditorStartupMap=/Game/Game/Maps/AndroidMap02.AndroidMap02
 | 
				
			||||||
 | 
					LocalMapOptions=
 | 
				
			||||||
 | 
					TransitionMap=None
 | 
				
			||||||
 | 
					bUseSplitscreen=False
 | 
				
			||||||
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					TwoPlayerSplitscreenLayout=Horizontal
 | 
				
			||||||
 | 
					ThreePlayerSplitscreenLayout=FavorTop
 | 
				
			||||||
 | 
					FourPlayerSplitscreenLayout=Grid
 | 
				
			||||||
 | 
					bOffsetPlayerGamepadIds=False
 | 
				
			||||||
 | 
					GameInstanceClass=/Script/Engine.GameInstance
 | 
				
			||||||
 | 
					GameDefaultMap=/Game/Game/Maps/AndroidMap02.AndroidMap02
 | 
				
			||||||
 | 
					ServerDefaultMap=/Engine/Maps/Entry.Entry
 | 
				
			||||||
 | 
					GlobalDefaultGameMode=/Script/Engine.GameModeBase
 | 
				
			||||||
 | 
					GlobalDefaultServerGameMode=None
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[/Script/WindowsTargetPlatform.WindowsTargetSettings]
 | 
				
			||||||
 | 
					DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
 | 
				
			||||||
 | 
					-D3D12TargetedShaderFormats=PCD3D_SM5
 | 
				
			||||||
 | 
					+D3D12TargetedShaderFormats=PCD3D_SM6
 | 
				
			||||||
 | 
					-D3D11TargetedShaderFormats=PCD3D_SM5
 | 
				
			||||||
 | 
					+D3D11TargetedShaderFormats=PCD3D_SM5
 | 
				
			||||||
 | 
					Compiler=Default
 | 
				
			||||||
 | 
					AudioSampleRate=48000
 | 
				
			||||||
 | 
					AudioCallbackBufferFrameSize=1024
 | 
				
			||||||
 | 
					AudioNumBuffersToEnqueue=1
 | 
				
			||||||
 | 
					AudioMaxChannels=0
 | 
				
			||||||
 | 
					AudioNumSourceWorkers=4
 | 
				
			||||||
 | 
					SpatializationPlugin=
 | 
				
			||||||
 | 
					SourceDataOverridePlugin=
 | 
				
			||||||
 | 
					ReverbPlugin=
 | 
				
			||||||
 | 
					OcclusionPlugin=
 | 
				
			||||||
 | 
					CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
 | 
				
			||||||
 | 
					CacheSizeKB=65536
 | 
				
			||||||
 | 
					MaxChunkSizeOverrideKB=0
 | 
				
			||||||
 | 
					bResampleForDevice=False
 | 
				
			||||||
 | 
					MaxSampleRate=48000.000000
 | 
				
			||||||
 | 
					HighSampleRate=32000.000000
 | 
				
			||||||
 | 
					MedSampleRate=24000.000000
 | 
				
			||||||
 | 
					LowSampleRate=12000.000000
 | 
				
			||||||
 | 
					MinSampleRate=8000.000000
 | 
				
			||||||
 | 
					CompressionQualityModifier=1.000000
 | 
				
			||||||
 | 
					AutoStreamingThreshold=0.000000
 | 
				
			||||||
 | 
					SoundCueCookQualityIndex=-1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[/Script/HardwareTargeting.HardwareTargetingSettings]
 | 
				
			||||||
 | 
					TargetedHardwareClass=Mobile
 | 
				
			||||||
 | 
					AppliedTargetedHardwareClass=Mobile
 | 
				
			||||||
 | 
					DefaultGraphicsPerformance=Scalable
 | 
				
			||||||
 | 
					AppliedDefaultGraphicsPerformance=Scalable
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[/Script/Engine.RendererSettings]
 | 
				
			||||||
 | 
					r.Mobile.ShadingPath=0
 | 
				
			||||||
 | 
					r.Mobile.AllowDeferredShadingOpenGL=False
 | 
				
			||||||
 | 
					r.Mobile.SupportGPUScene=False
 | 
				
			||||||
 | 
					r.Mobile.AntiAliasing=1
 | 
				
			||||||
 | 
					r.Mobile.FloatPrecisionMode=0
 | 
				
			||||||
 | 
					r.Mobile.AllowDitheredLODTransition=False
 | 
				
			||||||
 | 
					r.Mobile.VirtualTextures=False
 | 
				
			||||||
 | 
					r.DiscardUnusedQuality=False
 | 
				
			||||||
 | 
					r.AllowOcclusionQueries=True
 | 
				
			||||||
 | 
					r.MinScreenRadiusForLights=0.030000
 | 
				
			||||||
 | 
					r.MinScreenRadiusForDepthPrepass=0.030000
 | 
				
			||||||
 | 
					r.MinScreenRadiusForCSMDepth=0.010000
 | 
				
			||||||
 | 
					r.PrecomputedVisibilityWarning=False
 | 
				
			||||||
 | 
					r.TextureStreaming=True
 | 
				
			||||||
 | 
					Compat.UseDXT5NormalMaps=False
 | 
				
			||||||
 | 
					r.VirtualTextures=False
 | 
				
			||||||
 | 
					r.VT.EnableAutoImport=True
 | 
				
			||||||
 | 
					r.VirtualTexturedLightmaps=False
 | 
				
			||||||
 | 
					r.VT.AnisotropicFiltering=False
 | 
				
			||||||
 | 
					bEnableVirtualTextureOpacityMask=True
 | 
				
			||||||
 | 
					r.VT.TileSize=128
 | 
				
			||||||
 | 
					r.VT.TileBorderSize=4
 | 
				
			||||||
 | 
					r.vt.FeedbackFactor=16
 | 
				
			||||||
 | 
					WorkingColorSpaceChoice=sRGB
 | 
				
			||||||
 | 
					RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
 | 
				
			||||||
 | 
					GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
 | 
				
			||||||
 | 
					BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
 | 
				
			||||||
 | 
					WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
 | 
				
			||||||
 | 
					r.ClearCoatNormal=False
 | 
				
			||||||
 | 
					r.DynamicGlobalIlluminationMethod=1
 | 
				
			||||||
 | 
					r.ReflectionMethod=1
 | 
				
			||||||
 | 
					r.ReflectionCaptureResolution=128
 | 
				
			||||||
 | 
					r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
 | 
				
			||||||
 | 
					r.Lumen.HardwareRayTracing=False
 | 
				
			||||||
 | 
					r.Lumen.HardwareRayTracing.LightingMode=0
 | 
				
			||||||
 | 
					r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
 | 
				
			||||||
 | 
					r.Lumen.TraceMeshSDFs=1
 | 
				
			||||||
 | 
					r.Shadow.Virtual.Enable=1
 | 
				
			||||||
 | 
					r.RayTracing=False
 | 
				
			||||||
 | 
					r.RayTracing.Shadows=False
 | 
				
			||||||
 | 
					r.RayTracing.UseTextureLod=False
 | 
				
			||||||
 | 
					r.PathTracing=True
 | 
				
			||||||
 | 
					r.GenerateMeshDistanceFields=True
 | 
				
			||||||
 | 
					r.DistanceFields.DefaultVoxelDensity=0.200000
 | 
				
			||||||
 | 
					r.Nanite.ProjectEnabled=True
 | 
				
			||||||
 | 
					r.AllowStaticLighting=True
 | 
				
			||||||
 | 
					r.NormalMapsForStaticLighting=False
 | 
				
			||||||
 | 
					r.ForwardShading=False
 | 
				
			||||||
 | 
					r.VertexFoggingForOpaque=True
 | 
				
			||||||
 | 
					r.SeparateTranslucency=False
 | 
				
			||||||
 | 
					r.TranslucentSortPolicy=0
 | 
				
			||||||
 | 
					TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
 | 
				
			||||||
 | 
					xr.VRS.FoveationLevel=0
 | 
				
			||||||
 | 
					xr.VRS.DynamicFoveation=False
 | 
				
			||||||
 | 
					r.CustomDepth=1
 | 
				
			||||||
 | 
					r.CustomDepthTemporalAAJitter=True
 | 
				
			||||||
 | 
					r.PostProcessing.PropagateAlpha=0
 | 
				
			||||||
 | 
					r.DefaultFeature.Bloom=False
 | 
				
			||||||
 | 
					r.DefaultFeature.AmbientOcclusion=False
 | 
				
			||||||
 | 
					r.DefaultFeature.AmbientOcclusionStaticFraction=True
 | 
				
			||||||
 | 
					r.DefaultFeature.AutoExposure=False
 | 
				
			||||||
 | 
					r.DefaultFeature.AutoExposure.Method=0
 | 
				
			||||||
 | 
					r.DefaultFeature.AutoExposure.Bias=1.000000
 | 
				
			||||||
 | 
					r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
 | 
				
			||||||
 | 
					r.DefaultFeature.LocalExposure.HighlightContrastScale=0.800000
 | 
				
			||||||
 | 
					r.DefaultFeature.LocalExposure.ShadowContrastScale=0.800000
 | 
				
			||||||
 | 
					r.DefaultFeature.MotionBlur=False
 | 
				
			||||||
 | 
					r.DefaultFeature.LensFlare=False
 | 
				
			||||||
 | 
					r.TemporalAA.Upsampling=True
 | 
				
			||||||
 | 
					r.AntiAliasingMethod=0
 | 
				
			||||||
 | 
					r.MSAACount=4
 | 
				
			||||||
 | 
					r.DefaultFeature.LightUnits=1
 | 
				
			||||||
 | 
					r.DefaultBackBufferPixelFormat=4
 | 
				
			||||||
 | 
					r.ScreenPercentage.Default=100.000000
 | 
				
			||||||
 | 
					r.ScreenPercentage.Default.Desktop.Mode=1
 | 
				
			||||||
 | 
					r.ScreenPercentage.Default.Mobile.Mode=0
 | 
				
			||||||
 | 
					r.ScreenPercentage.Default.VR.Mode=0
 | 
				
			||||||
 | 
					r.ScreenPercentage.Default.PathTracer.Mode=0
 | 
				
			||||||
 | 
					r.Shadow.UnbuiltPreviewInGame=True
 | 
				
			||||||
 | 
					r.StencilForLODDither=False
 | 
				
			||||||
 | 
					r.EarlyZPass=3
 | 
				
			||||||
 | 
					r.EarlyZPassOnlyMaterialMasking=False
 | 
				
			||||||
 | 
					r.Shadow.CSMCaching=False
 | 
				
			||||||
 | 
					r.DBuffer=True
 | 
				
			||||||
 | 
					r.ClearSceneMethod=1
 | 
				
			||||||
 | 
					r.VelocityOutputPass=0
 | 
				
			||||||
 | 
					r.Velocity.EnableVertexDeformation=2
 | 
				
			||||||
 | 
					r.SelectiveBasePassOutputs=False
 | 
				
			||||||
 | 
					bDefaultParticleCutouts=False
 | 
				
			||||||
 | 
					fx.GPUSimulationTextureSizeX=1024
 | 
				
			||||||
 | 
					fx.GPUSimulationTextureSizeY=1024
 | 
				
			||||||
 | 
					r.AllowGlobalClipPlane=False
 | 
				
			||||||
 | 
					r.GBufferFormat=1
 | 
				
			||||||
 | 
					r.MorphTarget.Mode=True
 | 
				
			||||||
 | 
					r.GPUCrashDebugging=False
 | 
				
			||||||
 | 
					vr.InstancedStereo=False
 | 
				
			||||||
 | 
					r.MobileHDR=True
 | 
				
			||||||
 | 
					vr.MobileMultiView=False
 | 
				
			||||||
 | 
					r.Mobile.UseHWsRGBEncoding=False
 | 
				
			||||||
 | 
					vr.RoundRobinOcclusion=False
 | 
				
			||||||
 | 
					r.MeshStreaming=False
 | 
				
			||||||
 | 
					r.HeterogeneousVolumes=True
 | 
				
			||||||
 | 
					r.WireframeCullThreshold=5.000000
 | 
				
			||||||
 | 
					r.SupportStationarySkylight=True
 | 
				
			||||||
 | 
					r.SupportLowQualityLightmaps=True
 | 
				
			||||||
 | 
					r.SupportPointLightWholeSceneShadows=True
 | 
				
			||||||
 | 
					r.SupportSkyAtmosphere=True
 | 
				
			||||||
 | 
					r.SupportSkyAtmosphereAffectsHeightFog=True
 | 
				
			||||||
 | 
					r.SupportCloudShadowOnForwardLitTranslucent=False
 | 
				
			||||||
 | 
					r.Shadow.TranslucentPerObject.ProjectEnabled=False
 | 
				
			||||||
 | 
					r.Water.SingleLayerWater.SupportCloudShadow=False
 | 
				
			||||||
 | 
					r.Substrate=False
 | 
				
			||||||
 | 
					r.Substrate.OpaqueMaterialRoughRefraction=False
 | 
				
			||||||
 | 
					r.Substrate.Debug.AdvancedVisualizationShaders=False
 | 
				
			||||||
 | 
					r.Material.RoughDiffuse=False
 | 
				
			||||||
 | 
					r.Material.EnergyConservation=False
 | 
				
			||||||
 | 
					r.OIT.SortedPixels=False
 | 
				
			||||||
 | 
					r.SkinCache.CompileShaders=False
 | 
				
			||||||
 | 
					r.SkinCache.SkipCompilingGPUSkinVF=False
 | 
				
			||||||
 | 
					r.SkinCache.DefaultBehavior=1
 | 
				
			||||||
 | 
					r.SkinCache.SceneMemoryLimitInMB=128.000000
 | 
				
			||||||
 | 
					r.Mobile.EnableStaticAndCSMShadowReceivers=True
 | 
				
			||||||
 | 
					r.Mobile.EnableMovableLightCSMShaderCulling=True
 | 
				
			||||||
 | 
					r.Mobile.Forward.EnableLocalLights=True
 | 
				
			||||||
 | 
					r.Mobile.Forward.EnableClusteredReflections=False
 | 
				
			||||||
 | 
					r.Mobile.EnableNoPrecomputedLightingCSMShader=False
 | 
				
			||||||
 | 
					r.Mobile.AllowDistanceFieldShadows=True
 | 
				
			||||||
 | 
					r.Mobile.AllowMovableDirectionalLights=True
 | 
				
			||||||
 | 
					r.Mobile.EnableMovableSpotlightsShadow=False
 | 
				
			||||||
 | 
					r.GPUSkin.Support16BitBoneIndex=False
 | 
				
			||||||
 | 
					r.GPUSkin.Limit2BoneInfluences=False
 | 
				
			||||||
 | 
					r.SupportDepthOnlyIndexBuffers=True
 | 
				
			||||||
 | 
					r.SupportReversedIndexBuffers=True
 | 
				
			||||||
 | 
					r.Mobile.AmbientOcclusion=False
 | 
				
			||||||
 | 
					r.GPUSkin.UnlimitedBoneInfluences=False
 | 
				
			||||||
 | 
					r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
 | 
				
			||||||
 | 
					DefaultBoneInfluenceLimit=(Default=0,PerPlatform=())
 | 
				
			||||||
 | 
					MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
 | 
				
			||||||
 | 
					r.Mobile.PlanarReflectionMode=0
 | 
				
			||||||
 | 
					r.Mobile.SupportsGen4TAA=True
 | 
				
			||||||
 | 
					bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
 | 
				
			||||||
 | 
					bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
 | 
				
			||||||
 | 
					VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
 | 
				
			||||||
 | 
					VisualizeCalibrationCustomMaterialPath=None
 | 
				
			||||||
 | 
					VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
 | 
				
			||||||
 | 
					CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[/Script/Engine.UserInterfaceSettings]
 | 
				
			||||||
 | 
					bAuthorizeAutomaticWidgetVariableCreation=False
 | 
				
			||||||
 | 
					FontDPIPreset=Standard
 | 
				
			||||||
 | 
					FontDPI=72
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[/Script/Engine.Engine]
 | 
				
			||||||
 | 
					+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/AndroidCesiumTest")
 | 
				
			||||||
 | 
					+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/AndroidCesiumTest")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[/Script/Slate.SlateSettings]
 | 
				
			||||||
 | 
					bExplicitCanvasChildZOrder=True
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[/Script/Engine.PhysicsSettings]
 | 
				
			||||||
 | 
					+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1, DefaultResponse=ECR_Block)
 | 
				
			||||||
 | 
					+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2, DefaultResponse=ECR_Overlap)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
 | 
				
			||||||
 | 
					bEnablePlugin=True
 | 
				
			||||||
 | 
					bAllowNetworkConnection=True
 | 
				
			||||||
 | 
					SecurityToken=0E04F4DF4E61A956B7901CB14DF888E4
 | 
				
			||||||
 | 
					bIncludeInShipping=False
 | 
				
			||||||
 | 
					bAllowExternalStartInShipping=False
 | 
				
			||||||
 | 
					bCompileAFSProject=False
 | 
				
			||||||
 | 
					bUseCompression=False
 | 
				
			||||||
 | 
					bLogFiles=False
 | 
				
			||||||
 | 
					bReportStats=False
 | 
				
			||||||
 | 
					ConnectionType=USBOnly
 | 
				
			||||||
 | 
					bUseManualIPAddress=False
 | 
				
			||||||
 | 
					ManualIPAddress=
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[/Script/Engine.CollisionProfile]
 | 
				
			||||||
 | 
					-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
 | 
				
			||||||
 | 
					+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
 | 
				
			||||||
 | 
					+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
 | 
				
			||||||
 | 
					+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
 | 
				
			||||||
 | 
					+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
 | 
				
			||||||
 | 
					+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
 | 
				
			||||||
 | 
					+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
 | 
				
			||||||
 | 
					+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
 | 
				
			||||||
 | 
					+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
 | 
				
			||||||
 | 
					+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
 | 
				
			||||||
 | 
					+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
 | 
				
			||||||
 | 
					+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
 | 
				
			||||||
 | 
					+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
 | 
				
			||||||
 | 
					+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
 | 
				
			||||||
 | 
					+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
 | 
				
			||||||
 | 
					+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
 | 
				
			||||||
 | 
					+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
 | 
				
			||||||
 | 
					+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
 | 
				
			||||||
 | 
					+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
 | 
				
			||||||
 | 
					+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
 | 
				
			||||||
 | 
					+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Move")
 | 
				
			||||||
 | 
					-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
 | 
				
			||||||
 | 
					-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
 | 
				
			||||||
 | 
					-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
 | 
				
			||||||
 | 
					-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
 | 
				
			||||||
 | 
					-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
 | 
				
			||||||
 | 
					+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
 | 
				
			||||||
 | 
					+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
 | 
				
			||||||
 | 
					+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
 | 
				
			||||||
 | 
					+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
 | 
				
			||||||
 | 
					+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
 | 
				
			||||||
 | 
					-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
 | 
				
			||||||
 | 
					-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
 | 
				
			||||||
 | 
					-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
 | 
				
			||||||
 | 
					-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
 | 
				
			||||||
 | 
					+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
 | 
				
			||||||
 | 
					+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
 | 
				
			||||||
 | 
					+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
 | 
				
			||||||
 | 
					+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
 | 
				
			||||||
 | 
					bPackageDataInsideApk=True
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[CoreRedirects]
 | 
				
			||||||
 | 
					+ClassRedirects=(OldName="/Script/AndroidCesiumTest, NewName="/Script/BXSSP")
 | 
				
			||||||
							
								
								
									
										3
									
								
								Config/DefaultGame.ini
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								Config/DefaultGame.ini
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,3 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					[/Script/EngineSettings.GeneralProjectSettings]
 | 
				
			||||||
 | 
					ProjectID=197B06B848D00120F369D2988D0C3E6B
 | 
				
			||||||
							
								
								
									
										85
									
								
								Config/DefaultInput.ini
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										85
									
								
								Config/DefaultInput.ini
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,85 @@
 | 
				
			|||||||
 | 
					[/Script/Engine.InputSettings]
 | 
				
			||||||
 | 
					-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 | 
				
			||||||
 | 
					-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 | 
				
			||||||
 | 
					-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 | 
				
			||||||
 | 
					-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 | 
				
			||||||
 | 
					-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
 | 
				
			||||||
 | 
					-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
 | 
				
			||||||
 | 
					-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					bAltEnterTogglesFullscreen=True
 | 
				
			||||||
 | 
					bF11TogglesFullscreen=True
 | 
				
			||||||
 | 
					bUseMouseForTouch=True
 | 
				
			||||||
 | 
					bEnableMouseSmoothing=True
 | 
				
			||||||
 | 
					bEnableFOVScaling=True
 | 
				
			||||||
 | 
					bCaptureMouseOnLaunch=True
 | 
				
			||||||
 | 
					bEnableLegacyInputScales=True
 | 
				
			||||||
 | 
					bEnableMotionControls=True
 | 
				
			||||||
 | 
					bFilterInputByPlatformUser=False
 | 
				
			||||||
 | 
					bShouldFlushPressedKeysOnViewportFocusLost=True
 | 
				
			||||||
 | 
					bAlwaysShowTouchInterface=False
 | 
				
			||||||
 | 
					bShowConsoleOnFourFingerTap=True
 | 
				
			||||||
 | 
					bEnableGestureRecognizer=False
 | 
				
			||||||
 | 
					bUseAutocorrect=False
 | 
				
			||||||
 | 
					DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
 | 
				
			||||||
 | 
					DefaultViewportMouseLockMode=LockOnCapture
 | 
				
			||||||
 | 
					FOVScale=0.011110
 | 
				
			||||||
 | 
					DoubleClickTime=0.200000
 | 
				
			||||||
 | 
					DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
 | 
				
			||||||
 | 
					DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
 | 
				
			||||||
 | 
					DefaultTouchInterface=None
 | 
				
			||||||
 | 
					-ConsoleKeys=Tilde
 | 
				
			||||||
 | 
					+ConsoleKeys=Tilde
 | 
				
			||||||
 | 
					+ConsoleKeys=Caret
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								Content/CesiumSettings/CesiumIonServers/CesiumIonSaaS.uasset
									
									
									
									
									
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								Content/CesiumSettings/CesiumIonServers/CesiumIonSaaS.uasset
									
									
									
									
									
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								Content/Game/BP/BP_AssistMoveLeftMoveActor.uasset
									
									
									
									
									
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								Content/Game/BP/BP_AssistMoveLeftMoveActor.uasset
									
									
									
									
									
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								Content/Game/BP/BP_MainHUDN.uasset
									
									
									
									
									
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								Content/Game/BP/BP_MainHUDN.uasset
									
									
									
									
									
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								Content/Game/BP/BP_RoverControllerN.uasset
									
									
									
									
									
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								Content/Game/BP/BP_RoverControllerN.uasset
									
									
									
									
									
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								Content/Game/BP/BP_RoverGamemodeN.uasset
									
									
									
									
									
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								Content/Game/BP/BP_RoverGamemodeN.uasset
									
									
									
									
									
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								Content/Game/BP/BP_RoverN.uasset
									
									
									
									
									
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								Content/Game/BP/BP_RoverN.uasset
									
									
									
									
									
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								Content/Game/Input/BaseMoveInput.uasset
									
									
									
									
									
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								Content/Game/Input/BaseMoveInput.uasset
									
									
									
									
									
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								Content/Game/Input/GamePadLookUp.uasset
									
									
									
									
									
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								Content/Game/Input/GamePadLookUp.uasset
									
									
									
									
									
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								Content/Game/Input/GamePadTurn.uasset
									
									
									
									
									
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								Content/Game/Input/GamePadTurn.uasset
									
									
									
									
									
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								Content/Game/Input/LookUp.uasset
									
									
									
									
									
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								Content/Game/Input/LookUp.uasset
									
									
									
									
									
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								Content/Game/Input/MouseLeftKey.uasset
									
									
									
									
									
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								Content/Game/Input/MouseLeftKey.uasset
									
									
									
									
									
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								Content/Game/Input/MouseMiddle.uasset
									
									
									
									
									
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								Content/Game/Input/MouseMiddle.uasset
									
									
									
									
									
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								Content/Game/Input/MouseRightKey.uasset
									
									
									
									
									
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								Content/Game/Input/MouseRightKey.uasset
									
									
									
									
									
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								Content/Game/Input/MouseRoll.uasset
									
									
									
									
									
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								Content/Game/Input/MouseRoll.uasset
									
									
									
									
									
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								Content/Game/Input/MoveForward.uasset
									
									
									
									
									
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								Content/Game/Input/MoveForward.uasset
									
									
									
									
									
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								Content/Game/Input/MoveRight.uasset
									
									
									
									
									
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								Content/Game/Input/MoveRight.uasset
									
									
									
									
									
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								Content/Game/Input/TS_TwoTouch.uasset
									
									
									
									
									
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								Content/Game/Input/TS_TwoTouch.uasset
									
									
									
									
									
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								Content/Game/Input/ThroughWall.uasset
									
									
									
									
									
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								Content/Game/Input/ThroughWall.uasset
									
									
									
									
									
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								Content/Game/Input/Turn.uasset
									
									
									
									
									
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								Content/Game/Input/Turn.uasset
									
									
									
									
									
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								Content/Game/Maps/AndroidMap02.umap
									
									
									
									
									
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								Content/Game/Maps/AndroidMap02.umap
									
									
									
									
									
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								Content/Game/UMG/WBP_MainUI.uasset
									
									
									
									
									
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								Content/Game/UMG/WBP_MainUI.uasset
									
									
									
									
									
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								Content/MapBorderCollection/Blueprints/BP_Blocking_Border.uasset
									
									
									
									
									
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								Content/MapBorderCollection/Blueprints/BP_Blocking_Border.uasset
									
									
									
									
									
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								Content/MapBorderCollection/Blueprints/BP_Decal_Border.uasset
									
									
									
									
									
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								Content/MapBorderCollection/Blueprints/BP_Decal_Border.uasset
									
									
									
									
									
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								Content/MapBorderCollection/Blueprints/BP_Mesh_Border.uasset
									
									
									
									
									
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								Content/MapBorderCollection/Blueprints/BP_Mesh_Border.uasset
									
									
									
									
									
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								Content/MapBorderCollection/Blueprints/BP_Sphere_Border.uasset
									
									
									
									
									
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								Content/MapBorderCollection/Blueprints/BP_Sphere_Border.uasset
									
									
									
									
									
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								Content/MapBorderCollection/Blueprints/BP_Spline_Border.uasset
									
									
									
									
									
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								Content/MapBorderCollection/Blueprints/BP_Spline_Border.uasset
									
									
									
									
									
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