// Copyright 2020-2024 CesiumGS, Inc. and Contributors #include "UnrealTaskProcessor.h" #include "Async/Async.h" #include "Misc/QueuedThreadPool.h" void UnrealTaskProcessor::startTask(std::function f) { AsyncTask(ENamedThreads::Type::AnyBackgroundThreadNormalTask, [f]() { TRACE_CPUPROFILER_EVENT_SCOPE(Cesium::AsyncTask) f(); }); }