57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
// This file was generated by generate-classes.
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// DO NOT EDIT THIS FILE!
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#pragma once
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#include <CesiumQuantizedMeshTerrain/Library.h>
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#include <CesiumUtility/ExtensibleObject.h>
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#include <cstdint>
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namespace CesiumQuantizedMeshTerrain {
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/**
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* @brief A rectangle of tile availability.
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*/
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struct CESIUMQUANTIZEDMESHTERRAIN_API AvailabilityRectangle final
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: public CesiumUtility::ExtensibleObject {
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/**
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* @brief The original name of this type.
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*/
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static constexpr const char* TypeName = "AvailabilityRectangle";
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/**
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* @brief The index of the start tile in the X direction.
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*/
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int64_t startX = int64_t();
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/**
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* @brief The index of the start tile in the Y direction.
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*/
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int64_t startY = int64_t();
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/**
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* @brief The index of the end tile in the X direction.
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*/
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int64_t endX = int64_t();
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/**
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* @brief The index of the end tile in the Y direction.
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*/
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int64_t endY = int64_t();
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/**
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* @brief Calculates the size in bytes of this object, including the contents
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* of all collections, pointers, and strings. This will NOT include the size
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* of any extensions attached to the object. Calling this method may be slow
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* as it requires traversing the object's entire structure.
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*/
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int64_t getSizeBytes() const {
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int64_t accum = 0;
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accum += int64_t(sizeof(AvailabilityRectangle));
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accum += CesiumUtility::ExtensibleObject::getSizeBytes() -
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int64_t(sizeof(CesiumUtility::ExtensibleObject));
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return accum;
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}
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};
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} // namespace CesiumQuantizedMeshTerrain
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