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BXSSP_Andriod/Plugins/CesiumForUnreal/Source/ThirdParty/include/Cesium3DTilesSelection/ViewState.h

183 lines
5.7 KiB
C++

#pragma once
#include "BoundingVolume.h"
#include "Library.h"
#include <CesiumGeometry/CullingVolume.h>
#include <CesiumGeometry/Plane.h>
#include <CesiumGeospatial/Cartographic.h>
#include <CesiumGeospatial/Ellipsoid.h>
#include <glm/mat3x3.hpp>
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <vector>
namespace Cesium3DTilesSelection {
/**
* @brief The state of the view that is used during the traversal of a tileset.
*
* An instance of a view state can be created with the {@link create} function.
*/
class CESIUM3DTILESSELECTION_API ViewState final {
// TODO: Add support for orthographic and off-center perspective frustums
public:
/**
* @brief Creates a new instance of a view state.
*
* @param position The position of the eye point of the camera.
* @param direction The view direction vector of the camera.
* @param up The up vector of the camera.
* @param viewportSize The size of the viewport, in pixels.
* @param horizontalFieldOfView The horizontal field-of-view (opening)
* angle of the camera, in radians.
* @param verticalFieldOfView The vertical field-of-view (opening)
* angle of the camera, in radians.
* @param ellipsoid The ellipsoid that will be used to compute the
* {@link ViewState#getPositionCartographic cartographic position}
* from the cartesian position.
* Default value: {@link CesiumGeospatial::Ellipsoid::WGS84}.
*/
static ViewState create(
const glm::dvec3& position,
const glm::dvec3& direction,
const glm::dvec3& up,
const glm::dvec2& viewportSize,
double horizontalFieldOfView,
double verticalFieldOfView,
const CesiumGeospatial::Ellipsoid& ellipsoid CESIUM_DEFAULT_ELLIPSOID);
/**
* @brief Gets the position of the camera in Earth-centered, Earth-fixed
* coordinates.
*/
const glm::dvec3& getPosition() const noexcept { return this->_position; }
/**
* @brief Gets the look direction of the camera in Earth-centered, Earth-fixed
* coordinates.
*/
const glm::dvec3& getDirection() const noexcept { return this->_direction; }
/**
* @brief Gets the up direction of the camera in Earth-centered, Earth-fixed
* coordinates.
*/
const glm::dvec3& getUp() const noexcept { return this->_up; }
/**
* @brief Gets the position of the camera as a longitude / latitude / height.
*
* The result may be `std::nullopt` if the Cartesian position is
* very near the center of the Ellipsoid.
*/
const std::optional<CesiumGeospatial::Cartographic>&
getPositionCartographic() const noexcept {
return this->_positionCartographic;
}
/**
* @brief Gets the size of the viewport in pixels.
*/
const glm::dvec2& getViewportSize() const noexcept {
return this->_viewportSize;
}
/**
* @brief Gets the horizontal field-of-view angle in radians.
*/
double getHorizontalFieldOfView() const noexcept {
return this->_horizontalFieldOfView;
}
/**
* @brief Gets the vertical field-of-view angle in radians.
*/
double getVerticalFieldOfView() const noexcept {
return this->_verticalFieldOfView;
}
/**
* @brief Returns whether the given {@link BoundingVolume} is visible for this
* camera
*
* Returns whether the given bounding volume is visible for this camera,
* meaning that the given volume is at least partially contained in
* the frustum of this camera.
*
* @return Whether the bounding volume is visible
*/
bool
isBoundingVolumeVisible(const BoundingVolume& boundingVolume) const noexcept;
/**
* @brief Computes the squared distance to the given {@link BoundingVolume}.
*
* Computes the squared euclidean distance from the position of this camera
* to the closest point of the given bounding volume.
*
* @param boundingVolume The bounding volume
* @returns The squared distance
*/
double computeDistanceSquaredToBoundingVolume(
const BoundingVolume& boundingVolume) const noexcept;
/**
* @brief Computes the screen space error from a given geometric error
*
* Computes the screen space error (SSE) that results from the given
* geometric error, when it is viewed with this camera from the given
* distance.
*
* The given distance will be clamped to a small positive value if
* it is negative or too close to zero.
*
* @param geometricError The geometric error
* @param distance The viewing distance
* @return The screen space error
*/
double computeScreenSpaceError(double geometricError, double distance)
const noexcept;
private:
/**
* @brief Creates a new instance.
*
* @param position The position of the eye point of the camera.
* @param direction The view direction vector of the camera.
* @param up The up vector of the camera.
* @param viewportSize The size of the viewport, in pixels.
* @param horizontalFieldOfView The horizontal field-of-view (opening)
* angle of the camera, in radians.
* @param verticalFieldOfView The vertical field-of-view (opening)
* angle of the camera, in radians.
*/
ViewState(
const glm::dvec3& position,
const glm::dvec3& direction,
const glm::dvec3& up,
const glm::dvec2& viewportSize,
double horizontalFieldOfView,
double verticalFieldOfView,
const std::optional<CesiumGeospatial::Cartographic>& positionCartographic,
const CesiumGeospatial::Ellipsoid& ellipsoid);
const glm::dvec3 _position;
const glm::dvec3 _direction;
const glm::dvec3 _up;
const glm::dvec2 _viewportSize;
const double _horizontalFieldOfView;
const double _verticalFieldOfView;
const CesiumGeospatial::Ellipsoid _ellipsoid;
const double _sseDenominator;
const std::optional<CesiumGeospatial::Cartographic> _positionCartographic;
const CullingVolume _cullingVolume;
};
} // namespace Cesium3DTilesSelection