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BXSSP_Andriod/Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGeometry/QuadtreeTileRectangularRange.h

40 lines
739 B
C++

#pragma once
#include <cstdint>
namespace CesiumGeometry {
/**
* @brief A rectangular range of tiles at a particular level of a quadtree.
*/
struct QuadtreeTileRectangularRange {
/**
* @brief The level in the tree at which this rectangle is located, with 0
* being the root.
*/
uint32_t level;
/**
* @brief The minimum x-coordinate of the range, *inclusive*.
*/
uint32_t minimumX;
/**
* @brief The minimum y-coordinate of the range, *inclusive*.
*/
uint32_t minimumY;
/**
* @brief The maximum x-coordinate of the range, *inclusive*.
*/
uint32_t maximumX;
/**
* @brief The maximum y-coordinate of the range, *inclusive*.
*/
uint32_t maximumY;
};
} // namespace CesiumGeometry