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BXSSP_Andriod/Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/AnimationSampler.h

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2.9 KiB
C++

// This file was generated by generate-classes.
// DO NOT EDIT THIS FILE!
#pragma once
#include <CesiumGltf/Library.h>
#include <CesiumUtility/ExtensibleObject.h>
#include <cstdint>
#include <string>
namespace CesiumGltf {
/**
* @brief An animation sampler combines timestamps with a sequence of output
* values and defines an interpolation algorithm.
*/
struct CESIUMGLTF_API AnimationSampler final
: public CesiumUtility::ExtensibleObject {
/**
* @brief The original name of this type.
*/
static constexpr const char* TypeName = "AnimationSampler";
/**
* @brief Known values for Interpolation algorithm.
*/
struct Interpolation {
/** @brief The animated values are linearly interpolated between keyframes.
* When targeting a rotation, spherical linear interpolation (slerp)
* **SHOULD** be used to interpolate quaternions. The number of output
* elements **MUST** equal the number of input elements. */
inline static const std::string LINEAR = "LINEAR";
/** @brief The animated values remain constant to the output of the first
* keyframe, until the next keyframe. The number of output elements **MUST**
* equal the number of input elements. */
inline static const std::string STEP = "STEP";
/** @brief The animation's interpolation is computed using a cubic spline
* with specified tangents. The number of output elements **MUST** equal
* three times the number of input elements. For each input element, the
* output stores three elements, an in-tangent, a spline vertex, and an
* out-tangent. There **MUST** be at least two keyframes when using this
* interpolation. */
inline static const std::string CUBICSPLINE = "CUBICSPLINE";
};
/**
* @brief The index of an accessor containing keyframe timestamps.
*
* The accessor **MUST** be of scalar type with floating-point components. The
* values represent time in seconds with `time[0] >= 0.0`, and strictly
* increasing values, i.e., `time[n + 1] > time[n]`.
*/
int32_t input = -1;
/**
* @brief Interpolation algorithm.
*
* Known values are defined in {@link Interpolation}.
*
*/
std::string interpolation = Interpolation::LINEAR;
/**
* @brief The index of an accessor, containing keyframe output values.
*/
int32_t output = -1;
/**
* @brief Calculates the size in bytes of this object, including the contents
* of all collections, pointers, and strings. This will NOT include the size
* of any extensions attached to the object. Calling this method may be slow
* as it requires traversing the object's entire structure.
*/
int64_t getSizeBytes() const {
int64_t accum = 0;
accum += int64_t(sizeof(AnimationSampler));
accum += CesiumUtility::ExtensibleObject::getSizeBytes() -
int64_t(sizeof(CesiumUtility::ExtensibleObject));
return accum;
}
};
} // namespace CesiumGltf