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BXSSP_Andriod/Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/Mesh.h

55 lines
1.7 KiB
C++

// This file was generated by generate-classes.
// DO NOT EDIT THIS FILE!
#pragma once
#include <CesiumGltf/Library.h>
#include <CesiumGltf/MeshPrimitive.h>
#include <CesiumGltf/NamedObject.h>
#include <vector>
namespace CesiumGltf {
/**
* @brief A set of primitives to be rendered. Its global transform is defined
* by a node that references it.
*/
struct CESIUMGLTF_API Mesh final : public CesiumGltf::NamedObject {
/**
* @brief The original name of this type.
*/
static constexpr const char* TypeName = "Mesh";
/**
* @brief An array of primitives, each defining geometry to be rendered.
*/
std::vector<CesiumGltf::MeshPrimitive> primitives;
/**
* @brief Array of weights to be applied to the morph targets. The number of
* array elements **MUST** match the number of morph targets.
*/
std::vector<double> weights;
/**
* @brief Calculates the size in bytes of this object, including the contents
* of all collections, pointers, and strings. This will NOT include the size
* of any extensions attached to the object. Calling this method may be slow
* as it requires traversing the object's entire structure.
*/
int64_t getSizeBytes() const {
int64_t accum = 0;
accum += int64_t(sizeof(Mesh));
accum += CesiumGltf::NamedObject::getSizeBytes() -
int64_t(sizeof(CesiumGltf::NamedObject));
accum += int64_t(
sizeof(CesiumGltf::MeshPrimitive) * this->primitives.capacity());
for (const CesiumGltf::MeshPrimitive& value : this->primitives) {
accum +=
value.getSizeBytes() - int64_t(sizeof(CesiumGltf::MeshPrimitive));
}
accum += int64_t(sizeof(double) * this->weights.capacity());
return accum;
}
};
} // namespace CesiumGltf