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BXSSP_Andriod/Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/ModelSpec.h

221 lines
6.9 KiB
C++

// This file was generated by generate-classes.
// DO NOT EDIT THIS FILE!
#pragma once
#include <CesiumGltf/Accessor.h>
#include <CesiumGltf/Animation.h>
#include <CesiumGltf/Asset.h>
#include <CesiumGltf/Buffer.h>
#include <CesiumGltf/BufferView.h>
#include <CesiumGltf/Camera.h>
#include <CesiumGltf/Image.h>
#include <CesiumGltf/Library.h>
#include <CesiumGltf/Material.h>
#include <CesiumGltf/Mesh.h>
#include <CesiumGltf/Node.h>
#include <CesiumGltf/Sampler.h>
#include <CesiumGltf/Scene.h>
#include <CesiumGltf/Skin.h>
#include <CesiumGltf/Texture.h>
#include <CesiumUtility/ExtensibleObject.h>
#include <cstdint>
#include <string>
#include <vector>
namespace CesiumGltf {
/**
* @brief The root object for a glTF asset.
*/
struct CESIUMGLTF_API ModelSpec : public CesiumUtility::ExtensibleObject {
/**
* @brief The original name of this type.
*/
static constexpr const char* TypeName = "Model";
/**
* @brief Names of glTF extensions used in this asset.
*/
std::vector<std::string> extensionsUsed;
/**
* @brief Names of glTF extensions required to properly load this asset.
*/
std::vector<std::string> extensionsRequired;
/**
* @brief An array of accessors.
*
* An accessor is a typed view into a bufferView.
*/
std::vector<CesiumGltf::Accessor> accessors;
/**
* @brief An array of keyframe animations.
*/
std::vector<CesiumGltf::Animation> animations;
/**
* @brief Metadata about the glTF asset.
*/
CesiumGltf::Asset asset;
/**
* @brief An array of buffers.
*
* A buffer points to binary geometry, animation, or skins.
*/
std::vector<CesiumGltf::Buffer> buffers;
/**
* @brief An array of bufferViews.
*
* A bufferView is a view into a buffer generally representing a subset of the
* buffer.
*/
std::vector<CesiumGltf::BufferView> bufferViews;
/**
* @brief An array of cameras.
*
* A camera defines a projection matrix.
*/
std::vector<CesiumGltf::Camera> cameras;
/**
* @brief An array of images.
*
* An image defines data used to create a texture.
*/
std::vector<CesiumGltf::Image> images;
/**
* @brief An array of materials.
*
* A material defines the appearance of a primitive.
*/
std::vector<CesiumGltf::Material> materials;
/**
* @brief An array of meshes.
*
* A mesh is a set of primitives to be rendered.
*/
std::vector<CesiumGltf::Mesh> meshes;
/**
* @brief An array of nodes.
*/
std::vector<CesiumGltf::Node> nodes;
/**
* @brief An array of samplers.
*
* A sampler contains properties for texture filtering and wrapping modes.
*/
std::vector<CesiumGltf::Sampler> samplers;
/**
* @brief The index of the default scene.
*
* This property **MUST NOT** be defined, when `scenes` is undefined.
*/
int32_t scene = -1;
/**
* @brief An array of scenes.
*/
std::vector<CesiumGltf::Scene> scenes;
/**
* @brief An array of skins.
*
* A skin is defined by joints and matrices.
*/
std::vector<CesiumGltf::Skin> skins;
/**
* @brief An array of textures.
*/
std::vector<CesiumGltf::Texture> textures;
/**
* @brief Calculates the size in bytes of this object, including the contents
* of all collections, pointers, and strings. This will NOT include the size
* of any extensions attached to the object. Calling this method may be slow
* as it requires traversing the object's entire structure.
*/
int64_t getSizeBytes() const {
int64_t accum = 0;
accum += int64_t(sizeof(ModelSpec));
accum += CesiumUtility::ExtensibleObject::getSizeBytes() -
int64_t(sizeof(CesiumUtility::ExtensibleObject));
accum += int64_t(sizeof(std::string) * this->extensionsUsed.capacity());
accum += int64_t(sizeof(std::string) * this->extensionsRequired.capacity());
accum += int64_t(sizeof(CesiumGltf::Accessor) * this->accessors.capacity());
for (const CesiumGltf::Accessor& value : this->accessors) {
accum += value.getSizeBytes() - int64_t(sizeof(CesiumGltf::Accessor));
}
accum +=
int64_t(sizeof(CesiumGltf::Animation) * this->animations.capacity());
for (const CesiumGltf::Animation& value : this->animations) {
accum += value.getSizeBytes() - int64_t(sizeof(CesiumGltf::Animation));
}
accum += this->asset.getSizeBytes() - int64_t(sizeof(CesiumGltf::Asset));
accum += int64_t(sizeof(CesiumGltf::Buffer) * this->buffers.capacity());
for (const CesiumGltf::Buffer& value : this->buffers) {
accum += value.getSizeBytes() - int64_t(sizeof(CesiumGltf::Buffer));
}
accum +=
int64_t(sizeof(CesiumGltf::BufferView) * this->bufferViews.capacity());
for (const CesiumGltf::BufferView& value : this->bufferViews) {
accum += value.getSizeBytes() - int64_t(sizeof(CesiumGltf::BufferView));
}
accum += int64_t(sizeof(CesiumGltf::Camera) * this->cameras.capacity());
for (const CesiumGltf::Camera& value : this->cameras) {
accum += value.getSizeBytes() - int64_t(sizeof(CesiumGltf::Camera));
}
accum += int64_t(sizeof(CesiumGltf::Image) * this->images.capacity());
for (const CesiumGltf::Image& value : this->images) {
accum += value.getSizeBytes() - int64_t(sizeof(CesiumGltf::Image));
}
accum += int64_t(sizeof(CesiumGltf::Material) * this->materials.capacity());
for (const CesiumGltf::Material& value : this->materials) {
accum += value.getSizeBytes() - int64_t(sizeof(CesiumGltf::Material));
}
accum += int64_t(sizeof(CesiumGltf::Mesh) * this->meshes.capacity());
for (const CesiumGltf::Mesh& value : this->meshes) {
accum += value.getSizeBytes() - int64_t(sizeof(CesiumGltf::Mesh));
}
accum += int64_t(sizeof(CesiumGltf::Node) * this->nodes.capacity());
for (const CesiumGltf::Node& value : this->nodes) {
accum += value.getSizeBytes() - int64_t(sizeof(CesiumGltf::Node));
}
accum += int64_t(sizeof(CesiumGltf::Sampler) * this->samplers.capacity());
for (const CesiumGltf::Sampler& value : this->samplers) {
accum += value.getSizeBytes() - int64_t(sizeof(CesiumGltf::Sampler));
}
accum += int64_t(sizeof(CesiumGltf::Scene) * this->scenes.capacity());
for (const CesiumGltf::Scene& value : this->scenes) {
accum += value.getSizeBytes() - int64_t(sizeof(CesiumGltf::Scene));
}
accum += int64_t(sizeof(CesiumGltf::Skin) * this->skins.capacity());
for (const CesiumGltf::Skin& value : this->skins) {
accum += value.getSizeBytes() - int64_t(sizeof(CesiumGltf::Skin));
}
accum += int64_t(sizeof(CesiumGltf::Texture) * this->textures.capacity());
for (const CesiumGltf::Texture& value : this->textures) {
accum += value.getSizeBytes() - int64_t(sizeof(CesiumGltf::Texture));
}
return accum;
}
protected:
/**
* @brief This class is not meant to be instantiated directly. Use {@link Model} instead.
*/
ModelSpec() = default;
friend struct Model;
};
} // namespace CesiumGltf