Files
BXSSP_Andriod/Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltfReader/TextureReader.h

73 lines
1.9 KiB
C++

// This file was generated by generate-classes.
// DO NOT EDIT THIS FILE!
#pragma once
#include <CesiumGltf/Texture.h>
#include <CesiumGltfReader/Library.h>
#include <CesiumJsonReader/JsonReader.h>
#include <CesiumJsonReader/JsonReaderOptions.h>
#include <rapidjson/fwd.h>
#include <span>
#include <vector>
namespace CesiumGltf {
struct Texture;
} // namespace CesiumGltf
namespace CesiumGltfReader {
/**
* @brief Reads \ref CesiumGltf::Texture "Texture" instances from JSON.
*/
class CESIUMGLTFREADER_API TextureReader {
public:
/**
* @brief Constructs a new instance.
*/
TextureReader();
/**
* @brief Gets the options controlling how the JSON is read.
*/
CesiumJsonReader::JsonReaderOptions& getOptions();
/**
* @brief Gets the options controlling how the JSON is read.
*/
const CesiumJsonReader::JsonReaderOptions& getOptions() const;
/**
* @brief Reads an instance of Texture from a byte buffer.
*
* @param data The buffer from which to read the instance.
* @return The result of reading the instance.
*/
CesiumJsonReader::ReadJsonResult<CesiumGltf::Texture>
readFromJson(const std::span<const std::byte>& data) const;
/**
* @brief Reads an instance of Texture from a rapidJson::Value.
*
* @param value The value from which to read the instance.
* @return The result of reading the instance.
*/
CesiumJsonReader::ReadJsonResult<CesiumGltf::Texture>
readFromJson(const rapidjson::Value& value) const;
/**
* @brief Reads an array of instances of Texture from a rapidJson::Value.
*
* @param value The value from which to read the array of instances.
* @return The result of reading the array of instances.
*/
CesiumJsonReader::ReadJsonResult<std::vector<CesiumGltf::Texture>>
readArrayFromJson(const rapidjson::Value& value) const;
private:
CesiumJsonReader::JsonReaderOptions _options;
};
} // namespace CesiumGltfReader