58 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			58 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { transformedNormalView } from '../../accessors/NormalNode.js'; | ||
|  | import { positionViewDirection } from '../../accessors/PositionNode.js'; | ||
|  | import { sheen, sheenRoughness } from '../../core/PropertyNode.js'; | ||
|  | import { tslFn, float } from '../../shadernode/ShaderNode.js'; | ||
|  | 
 | ||
|  | // https://github.com/google/filament/blob/master/shaders/src/brdf.fs
 | ||
|  | const D_Charlie = tslFn( ( { roughness, dotNH } ) => { | ||
|  | 
 | ||
|  | 	const alpha = roughness.pow2(); | ||
|  | 
 | ||
|  | 	// Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF"
 | ||
|  | 	const invAlpha = float( 1.0 ).div( alpha ); | ||
|  | 	const cos2h = dotNH.pow2(); | ||
|  | 	const sin2h = cos2h.oneMinus().max( 0.0078125 ); // 2^(-14/2), so sin2h^2 > 0 in fp16
 | ||
|  | 
 | ||
|  | 	return float( 2.0 ).add( invAlpha ).mul( sin2h.pow( invAlpha.mul( 0.5 ) ) ).div( 2.0 * Math.PI ); | ||
|  | 
 | ||
|  | } ).setLayout( { | ||
|  | 	name: 'D_Charlie', | ||
|  | 	type: 'float', | ||
|  | 	inputs: [ | ||
|  | 		{ name: 'roughness', type: 'float' }, | ||
|  | 		{ name: 'dotNH', type: 'float' } | ||
|  | 	] | ||
|  | } ); | ||
|  | 
 | ||
|  | // https://github.com/google/filament/blob/master/shaders/src/brdf.fs
 | ||
|  | const V_Neubelt = tslFn( ( { dotNV, dotNL } ) => { | ||
|  | 
 | ||
|  | 	// Neubelt and Pettineo 2013, "Crafting a Next-gen Material Pipeline for The Order: 1886"
 | ||
|  | 	return float( 1.0 ).div( float( 4.0 ).mul( dotNL.add( dotNV ).sub( dotNL.mul( dotNV ) ) ) ); | ||
|  | 
 | ||
|  | } ).setLayout( { | ||
|  | 	name: 'V_Neubelt', | ||
|  | 	type: 'float', | ||
|  | 	inputs: [ | ||
|  | 		{ name: 'dotNV', type: 'float' }, | ||
|  | 		{ name: 'dotNL', type: 'float' } | ||
|  | 	] | ||
|  | } ); | ||
|  | 
 | ||
|  | const BRDF_Sheen = tslFn( ( { lightDirection } ) => { | ||
|  | 
 | ||
|  | 	const halfDir = lightDirection.add( positionViewDirection ).normalize(); | ||
|  | 
 | ||
|  | 	const dotNL = transformedNormalView.dot( lightDirection ).clamp(); | ||
|  | 	const dotNV = transformedNormalView.dot( positionViewDirection ).clamp(); | ||
|  | 	const dotNH = transformedNormalView.dot( halfDir ).clamp(); | ||
|  | 
 | ||
|  | 	const D = D_Charlie( { roughness: sheenRoughness, dotNH } ); | ||
|  | 	const V = V_Neubelt( { dotNV, dotNL } ); | ||
|  | 
 | ||
|  | 	return sheen.mul( D ).mul( V ); | ||
|  | 
 | ||
|  | } ); | ||
|  | 
 | ||
|  | export default BRDF_Sheen; |