83 lines
1.5 KiB
JavaScript
83 lines
1.5 KiB
JavaScript
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import { addNodeClass } from '../core/Node.js';
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import TextureNode from './TextureNode.js';
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import { nodeProxy } from '../shadernode/ShaderNode.js';
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class TextureStoreNode extends TextureNode {
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constructor( value, uvNode, storeNode = null ) {
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super( value, uvNode );
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this.storeNode = storeNode;
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this.isStoreTextureNode = true;
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}
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getInputType( /*builder*/ ) {
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return 'storageTexture';
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}
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setup( builder ) {
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super.setup( builder );
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const properties = builder.getNodeProperties( this );
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properties.storeNode = this.storeNode;
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}
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generate( builder, output ) {
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let snippet;
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if ( this.storeNode !== null ) {
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snippet = this.generateStore( builder );
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} else {
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snippet = super.generate( builder, output );
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}
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return snippet;
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}
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generateStore( builder ) {
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const properties = builder.getNodeProperties( this );
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const { uvNode, storeNode } = properties;
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const textureProperty = super.generate( builder, 'property' );
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const uvSnippet = uvNode.build( builder, 'uvec2' );
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const storeSnippet = storeNode.build( builder, 'vec4' );
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const snippet = builder.generateTextureStore( builder, textureProperty, uvSnippet, storeSnippet );
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builder.addLineFlowCode( snippet );
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}
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}
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export default TextureStoreNode;
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const textureStoreBase = nodeProxy( TextureStoreNode );
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export const textureStore = ( value, uvNode, storeNode ) => {
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const node = textureStoreBase( value, uvNode, storeNode );
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if ( storeNode !== null ) node.append();
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return node;
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};
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addNodeClass( 'TextureStoreNode', TextureStoreNode );
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