580 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			580 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | /** | ||
|  |  * @author sciecode / https://github.com/sciecode
 | ||
|  |  * | ||
|  |  * EXR format references: | ||
|  |  * 	https://www.openexr.com/documentation/openexrfilelayout.pdf
 | ||
|  |  */ | ||
|  | 
 | ||
|  | import { | ||
|  | 	FloatType, | ||
|  | 	HalfFloatType, | ||
|  | 	RGBAFormat, | ||
|  | 	DataUtils, | ||
|  | } from 'three'; | ||
|  | import * as fflate from '../libs/fflate.module.js'; | ||
|  | 
 | ||
|  | const textEncoder = new TextEncoder(); | ||
|  | 
 | ||
|  | const NO_COMPRESSION = 0; | ||
|  | const ZIPS_COMPRESSION = 2; | ||
|  | const ZIP_COMPRESSION = 3; | ||
|  | 
 | ||
|  | class EXRExporter { | ||
|  | 
 | ||
|  | 	parse( arg1, arg2, arg3 ) { | ||
|  | 
 | ||
|  | 		if ( ! arg1 || ! ( arg1.isWebGLRenderer || arg1.isDataTexture ) ) { | ||
|  | 
 | ||
|  | 			throw Error( 'EXRExporter.parse: Unsupported first parameter, expected instance of WebGLRenderer or DataTexture.' ); | ||
|  | 
 | ||
|  | 		} else if ( arg1.isWebGLRenderer ) { | ||
|  | 
 | ||
|  | 			const renderer = arg1, renderTarget = arg2, options = arg3; | ||
|  | 
 | ||
|  | 			supportedRTT( renderTarget ); | ||
|  | 
 | ||
|  | 			const info = buildInfoRTT( renderTarget, options ), | ||
|  | 				dataBuffer = getPixelData( renderer, renderTarget, info ), | ||
|  | 				rawContentBuffer = reorganizeDataBuffer( dataBuffer, info ), | ||
|  | 				chunks = compressData( rawContentBuffer, info ); | ||
|  | 
 | ||
|  | 			return fillData( chunks, info ); | ||
|  | 
 | ||
|  | 		} else if ( arg1.isDataTexture ) { | ||
|  | 
 | ||
|  | 			const texture = arg1, options = arg2; | ||
|  | 
 | ||
|  | 			supportedDT( texture ); | ||
|  | 
 | ||
|  | 			const info = buildInfoDT( texture, options ), | ||
|  | 				dataBuffer = texture.image.data, | ||
|  | 				rawContentBuffer = reorganizeDataBuffer( dataBuffer, info ), | ||
|  | 				chunks = compressData( rawContentBuffer, info ); | ||
|  | 
 | ||
|  | 			return fillData( chunks, info ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function supportedRTT( renderTarget ) { | ||
|  | 
 | ||
|  | 	if ( ! renderTarget || ! renderTarget.isWebGLRenderTarget ) { | ||
|  | 
 | ||
|  | 		throw Error( 'EXRExporter.parse: Unsupported second parameter, expected instance of WebGLRenderTarget.' ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if ( renderTarget.isWebGLCubeRenderTarget || renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) { | ||
|  | 
 | ||
|  | 		throw Error( 'EXRExporter.parse: Unsupported render target type, expected instance of WebGLRenderTarget.' ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if ( renderTarget.texture.type !== FloatType && renderTarget.texture.type !== HalfFloatType ) { | ||
|  | 
 | ||
|  | 		throw Error( 'EXRExporter.parse: Unsupported WebGLRenderTarget texture type.' ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if ( renderTarget.texture.format !== RGBAFormat ) { | ||
|  | 
 | ||
|  | 		throw Error( 'EXRExporter.parse: Unsupported WebGLRenderTarget texture format, expected RGBAFormat.' ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function supportedDT( texture ) { | ||
|  | 
 | ||
|  | 	if ( texture.type !== FloatType && texture.type !== HalfFloatType ) { | ||
|  | 
 | ||
|  | 		throw Error( 'EXRExporter.parse: Unsupported DataTexture texture type.' ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if ( texture.format !== RGBAFormat ) { | ||
|  | 
 | ||
|  | 		throw Error( 'EXRExporter.parse: Unsupported DataTexture texture format, expected RGBAFormat.' ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if ( ! texture.image.data ) { | ||
|  | 
 | ||
|  | 		throw Error( 'EXRExporter.parse: Invalid DataTexture image data.' ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if ( texture.type === FloatType && texture.image.data.constructor.name !== 'Float32Array' ) { | ||
|  | 
 | ||
|  | 		throw Error( 'EXRExporter.parse: DataTexture image data doesn\'t match type, expected \'Float32Array\'.' ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if ( texture.type === HalfFloatType && texture.image.data.constructor.name !== 'Uint16Array' ) { | ||
|  | 
 | ||
|  | 		throw Error( 'EXRExporter.parse: DataTexture image data doesn\'t match type, expected \'Uint16Array\'.' ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function buildInfoRTT( renderTarget, options = {} ) { | ||
|  | 
 | ||
|  | 	const compressionSizes = { | ||
|  | 		0: 1, | ||
|  | 		2: 1, | ||
|  | 		3: 16 | ||
|  | 	}; | ||
|  | 
 | ||
|  | 	const WIDTH = renderTarget.width, | ||
|  | 		HEIGHT = renderTarget.height, | ||
|  | 		TYPE = renderTarget.texture.type, | ||
|  | 		FORMAT = renderTarget.texture.format, | ||
|  | 		COMPRESSION = ( options.compression !== undefined ) ? options.compression : ZIP_COMPRESSION, | ||
|  | 		EXPORTER_TYPE = ( options.type !== undefined ) ? options.type : HalfFloatType, | ||
|  | 		OUT_TYPE = ( EXPORTER_TYPE === FloatType ) ? 2 : 1, | ||
|  | 		COMPRESSION_SIZE = compressionSizes[ COMPRESSION ], | ||
|  | 		NUM_CHANNELS = 4; | ||
|  | 
 | ||
|  | 	return { | ||
|  | 		width: WIDTH, | ||
|  | 		height: HEIGHT, | ||
|  | 		type: TYPE, | ||
|  | 		format: FORMAT, | ||
|  | 		compression: COMPRESSION, | ||
|  | 		blockLines: COMPRESSION_SIZE, | ||
|  | 		dataType: OUT_TYPE, | ||
|  | 		dataSize: 2 * OUT_TYPE, | ||
|  | 		numBlocks: Math.ceil( HEIGHT / COMPRESSION_SIZE ), | ||
|  | 		numInputChannels: 4, | ||
|  | 		numOutputChannels: NUM_CHANNELS, | ||
|  | 	}; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function buildInfoDT( texture, options = {} ) { | ||
|  | 
 | ||
|  | 	const compressionSizes = { | ||
|  | 		0: 1, | ||
|  | 		2: 1, | ||
|  | 		3: 16 | ||
|  | 	}; | ||
|  | 
 | ||
|  | 	const WIDTH = texture.image.width, | ||
|  | 		HEIGHT = texture.image.height, | ||
|  | 		TYPE = texture.type, | ||
|  | 		FORMAT = texture.format, | ||
|  | 		COMPRESSION = ( options.compression !== undefined ) ? options.compression : ZIP_COMPRESSION, | ||
|  | 		EXPORTER_TYPE = ( options.type !== undefined ) ? options.type : HalfFloatType, | ||
|  | 		OUT_TYPE = ( EXPORTER_TYPE === FloatType ) ? 2 : 1, | ||
|  | 		COMPRESSION_SIZE = compressionSizes[ COMPRESSION ], | ||
|  | 		NUM_CHANNELS = 4; | ||
|  | 
 | ||
|  | 	return { | ||
|  | 		width: WIDTH, | ||
|  | 		height: HEIGHT, | ||
|  | 		type: TYPE, | ||
|  | 		format: FORMAT, | ||
|  | 		compression: COMPRESSION, | ||
|  | 		blockLines: COMPRESSION_SIZE, | ||
|  | 		dataType: OUT_TYPE, | ||
|  | 		dataSize: 2 * OUT_TYPE, | ||
|  | 		numBlocks: Math.ceil( HEIGHT / COMPRESSION_SIZE ), | ||
|  | 		numInputChannels: 4, | ||
|  | 		numOutputChannels: NUM_CHANNELS, | ||
|  | 	}; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function getPixelData( renderer, rtt, info ) { | ||
|  | 
 | ||
|  | 	let dataBuffer; | ||
|  | 
 | ||
|  | 	if ( info.type === FloatType ) { | ||
|  | 
 | ||
|  | 		dataBuffer = new Float32Array( info.width * info.height * info.numInputChannels ); | ||
|  | 
 | ||
|  | 	} else { | ||
|  | 
 | ||
|  | 		dataBuffer = new Uint16Array( info.width * info.height * info.numInputChannels ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	renderer.readRenderTargetPixels( rtt, 0, 0, info.width, info.height, dataBuffer ); | ||
|  | 
 | ||
|  | 	return dataBuffer; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function reorganizeDataBuffer( inBuffer, info ) { | ||
|  | 
 | ||
|  | 	const w = info.width, | ||
|  | 		h = info.height, | ||
|  | 		dec = { r: 0, g: 0, b: 0, a: 0 }, | ||
|  | 		offset = { value: 0 }, | ||
|  | 		cOffset = ( info.numOutputChannels == 4 ) ? 1 : 0, | ||
|  | 		getValue = ( info.type == FloatType ) ? getFloat32 : getFloat16, | ||
|  | 		setValue = ( info.dataType == 1 ) ? setFloat16 : setFloat32, | ||
|  | 		outBuffer = new Uint8Array( info.width * info.height * info.numOutputChannels * info.dataSize ), | ||
|  | 		dv = new DataView( outBuffer.buffer ); | ||
|  | 
 | ||
|  | 	for ( let y = 0; y < h; ++ y ) { | ||
|  | 
 | ||
|  | 		for ( let x = 0; x < w; ++ x ) { | ||
|  | 
 | ||
|  | 			const i = y * w * 4 + x * 4; | ||
|  | 
 | ||
|  | 			const r = getValue( inBuffer, i ); | ||
|  | 			const g = getValue( inBuffer, i + 1 ); | ||
|  | 			const b = getValue( inBuffer, i + 2 ); | ||
|  | 			const a = getValue( inBuffer, i + 3 ); | ||
|  | 
 | ||
|  | 			const line = ( h - y - 1 ) * w * ( 3 + cOffset ) * info.dataSize; | ||
|  | 
 | ||
|  | 			decodeLinear( dec, r, g, b, a ); | ||
|  | 
 | ||
|  | 			offset.value = line + x * info.dataSize; | ||
|  | 			setValue( dv, dec.a, offset ); | ||
|  | 
 | ||
|  | 			offset.value = line + ( cOffset ) * w * info.dataSize + x * info.dataSize; | ||
|  | 			setValue( dv, dec.b, offset ); | ||
|  | 
 | ||
|  | 			offset.value = line + ( 1 + cOffset ) * w * info.dataSize + x * info.dataSize; | ||
|  | 			setValue( dv, dec.g, offset ); | ||
|  | 
 | ||
|  | 			offset.value = line + ( 2 + cOffset ) * w * info.dataSize + x * info.dataSize; | ||
|  | 			setValue( dv, dec.r, offset ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return outBuffer; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function compressData( inBuffer, info ) { | ||
|  | 
 | ||
|  | 	let compress, | ||
|  | 		tmpBuffer, | ||
|  | 		sum = 0; | ||
|  | 
 | ||
|  | 	const chunks = { data: new Array(), totalSize: 0 }, | ||
|  | 		size = info.width * info.numOutputChannels * info.blockLines * info.dataSize; | ||
|  | 
 | ||
|  | 	switch ( info.compression ) { | ||
|  | 
 | ||
|  | 		case 0: | ||
|  | 			compress = compressNONE; | ||
|  | 			break; | ||
|  | 
 | ||
|  | 		case 2: | ||
|  | 		case 3: | ||
|  | 			compress = compressZIP; | ||
|  | 			break; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if ( info.compression !== 0 ) { | ||
|  | 
 | ||
|  | 		tmpBuffer = new Uint8Array( size ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	for ( let i = 0; i < info.numBlocks; ++ i ) { | ||
|  | 
 | ||
|  | 		const arr = inBuffer.subarray( size * i, size * ( i + 1 ) ); | ||
|  | 
 | ||
|  | 		const block = compress( arr, tmpBuffer ); | ||
|  | 
 | ||
|  | 		sum += block.length; | ||
|  | 
 | ||
|  | 		chunks.data.push( { dataChunk: block, size: block.length } ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	chunks.totalSize = sum; | ||
|  | 
 | ||
|  | 	return chunks; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function compressNONE( data ) { | ||
|  | 
 | ||
|  | 	return data; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function compressZIP( data, tmpBuffer ) { | ||
|  | 
 | ||
|  | 	//
 | ||
|  | 	// Reorder the pixel data.
 | ||
|  | 	//
 | ||
|  | 
 | ||
|  | 	let t1 = 0, | ||
|  | 		t2 = Math.floor( ( data.length + 1 ) / 2 ), | ||
|  | 		s = 0; | ||
|  | 
 | ||
|  | 	const stop = data.length - 1; | ||
|  | 
 | ||
|  | 	while ( true ) { | ||
|  | 
 | ||
|  | 		if ( s > stop ) break; | ||
|  | 		tmpBuffer[ t1 ++ ] = data[ s ++ ]; | ||
|  | 
 | ||
|  | 		if ( s > stop ) break; | ||
|  | 		tmpBuffer[ t2 ++ ] = data[ s ++ ]; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	//
 | ||
|  | 	// Predictor.
 | ||
|  | 	//
 | ||
|  | 
 | ||
|  | 	let p = tmpBuffer[ 0 ]; | ||
|  | 
 | ||
|  | 	for ( let t = 1; t < tmpBuffer.length; t ++ ) { | ||
|  | 
 | ||
|  | 		const d = tmpBuffer[ t ] - p + ( 128 + 256 ); | ||
|  | 		p = tmpBuffer[ t ]; | ||
|  | 		tmpBuffer[ t ] = d; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	const deflate = fflate.zlibSync( tmpBuffer ); | ||
|  | 
 | ||
|  | 	return deflate; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function fillHeader( outBuffer, chunks, info ) { | ||
|  | 
 | ||
|  | 	const offset = { value: 0 }; | ||
|  | 	const dv = new DataView( outBuffer.buffer ); | ||
|  | 
 | ||
|  | 	setUint32( dv, 20000630, offset ); // magic
 | ||
|  | 	setUint32( dv, 2, offset ); // mask
 | ||
|  | 
 | ||
|  | 	// = HEADER =
 | ||
|  | 
 | ||
|  | 	setString( dv, 'compression', offset ); | ||
|  | 	setString( dv, 'compression', offset ); | ||
|  | 	setUint32( dv, 1, offset ); | ||
|  | 	setUint8( dv, info.compression, offset ); | ||
|  | 
 | ||
|  | 	setString( dv, 'screenWindowCenter', offset ); | ||
|  | 	setString( dv, 'v2f', offset ); | ||
|  | 	setUint32( dv, 8, offset ); | ||
|  | 	setUint32( dv, 0, offset ); | ||
|  | 	setUint32( dv, 0, offset ); | ||
|  | 
 | ||
|  | 	setString( dv, 'screenWindowWidth', offset ); | ||
|  | 	setString( dv, 'float', offset ); | ||
|  | 	setUint32( dv, 4, offset ); | ||
|  | 	setFloat32( dv, 1.0, offset ); | ||
|  | 
 | ||
|  | 	setString( dv, 'pixelAspectRatio', offset ); | ||
|  | 	setString( dv, 'float', offset ); | ||
|  | 	setUint32( dv, 4, offset ); | ||
|  | 	setFloat32( dv, 1.0, offset ); | ||
|  | 
 | ||
|  | 	setString( dv, 'lineOrder', offset ); | ||
|  | 	setString( dv, 'lineOrder', offset ); | ||
|  | 	setUint32( dv, 1, offset ); | ||
|  | 	setUint8( dv, 0, offset ); | ||
|  | 
 | ||
|  | 	setString( dv, 'dataWindow', offset ); | ||
|  | 	setString( dv, 'box2i', offset ); | ||
|  | 	setUint32( dv, 16, offset ); | ||
|  | 	setUint32( dv, 0, offset ); | ||
|  | 	setUint32( dv, 0, offset ); | ||
|  | 	setUint32( dv, info.width - 1, offset ); | ||
|  | 	setUint32( dv, info.height - 1, offset ); | ||
|  | 
 | ||
|  | 	setString( dv, 'displayWindow', offset ); | ||
|  | 	setString( dv, 'box2i', offset ); | ||
|  | 	setUint32( dv, 16, offset ); | ||
|  | 	setUint32( dv, 0, offset ); | ||
|  | 	setUint32( dv, 0, offset ); | ||
|  | 	setUint32( dv, info.width - 1, offset ); | ||
|  | 	setUint32( dv, info.height - 1, offset ); | ||
|  | 
 | ||
|  | 	setString( dv, 'channels', offset ); | ||
|  | 	setString( dv, 'chlist', offset ); | ||
|  | 	setUint32( dv, info.numOutputChannels * 18 + 1, offset ); | ||
|  | 
 | ||
|  | 	setString( dv, 'A', offset ); | ||
|  | 	setUint32( dv, info.dataType, offset ); | ||
|  | 	offset.value += 4; | ||
|  | 	setUint32( dv, 1, offset ); | ||
|  | 	setUint32( dv, 1, offset ); | ||
|  | 
 | ||
|  | 	setString( dv, 'B', offset ); | ||
|  | 	setUint32( dv, info.dataType, offset ); | ||
|  | 	offset.value += 4; | ||
|  | 	setUint32( dv, 1, offset ); | ||
|  | 	setUint32( dv, 1, offset ); | ||
|  | 
 | ||
|  | 	setString( dv, 'G', offset ); | ||
|  | 	setUint32( dv, info.dataType, offset ); | ||
|  | 	offset.value += 4; | ||
|  | 	setUint32( dv, 1, offset ); | ||
|  | 	setUint32( dv, 1, offset ); | ||
|  | 
 | ||
|  | 	setString( dv, 'R', offset ); | ||
|  | 	setUint32( dv, info.dataType, offset ); | ||
|  | 	offset.value += 4; | ||
|  | 	setUint32( dv, 1, offset ); | ||
|  | 	setUint32( dv, 1, offset ); | ||
|  | 
 | ||
|  | 	setUint8( dv, 0, offset ); | ||
|  | 
 | ||
|  | 	// null-byte
 | ||
|  | 	setUint8( dv, 0, offset ); | ||
|  | 
 | ||
|  | 	// = OFFSET TABLE =
 | ||
|  | 
 | ||
|  | 	let sum = offset.value + info.numBlocks * 8; | ||
|  | 
 | ||
|  | 	for ( let i = 0; i < chunks.data.length; ++ i ) { | ||
|  | 
 | ||
|  | 		setUint64( dv, sum, offset ); | ||
|  | 
 | ||
|  | 		sum += chunks.data[ i ].size + 8; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function fillData( chunks, info ) { | ||
|  | 
 | ||
|  | 	const TableSize = info.numBlocks * 8, | ||
|  | 		HeaderSize = 259 + ( 18 * info.numOutputChannels ), // 259 + 18 * chlist
 | ||
|  | 		offset = { value: HeaderSize + TableSize }, | ||
|  | 		outBuffer = new Uint8Array( HeaderSize + TableSize + chunks.totalSize + info.numBlocks * 8 ), | ||
|  | 		dv = new DataView( outBuffer.buffer ); | ||
|  | 
 | ||
|  | 	fillHeader( outBuffer, chunks, info ); | ||
|  | 
 | ||
|  | 	for ( let i = 0; i < chunks.data.length; ++ i ) { | ||
|  | 
 | ||
|  | 		const data = chunks.data[ i ].dataChunk; | ||
|  | 		const size = chunks.data[ i ].size; | ||
|  | 
 | ||
|  | 		setUint32( dv, i * info.blockLines, offset ); | ||
|  | 		setUint32( dv, size, offset ); | ||
|  | 
 | ||
|  | 		outBuffer.set( data, offset.value ); | ||
|  | 		offset.value += size; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return outBuffer; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function decodeLinear( dec, r, g, b, a ) { | ||
|  | 
 | ||
|  | 	dec.r = r; | ||
|  | 	dec.g = g; | ||
|  | 	dec.b = b; | ||
|  | 	dec.a = a; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | // function decodeSRGB( dec, r, g, b, a ) {
 | ||
|  | 
 | ||
|  | // 	dec.r = r > 0.04045 ? Math.pow( r * 0.9478672986 + 0.0521327014, 2.4 ) : r * 0.0773993808;
 | ||
|  | // 	dec.g = g > 0.04045 ? Math.pow( g * 0.9478672986 + 0.0521327014, 2.4 ) : g * 0.0773993808;
 | ||
|  | // 	dec.b = b > 0.04045 ? Math.pow( b * 0.9478672986 + 0.0521327014, 2.4 ) : b * 0.0773993808;
 | ||
|  | // 	dec.a = a;
 | ||
|  | 
 | ||
|  | // }
 | ||
|  | 
 | ||
|  | 
 | ||
|  | function setUint8( dv, value, offset ) { | ||
|  | 
 | ||
|  | 	dv.setUint8( offset.value, value ); | ||
|  | 
 | ||
|  | 	offset.value += 1; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function setUint32( dv, value, offset ) { | ||
|  | 
 | ||
|  | 	dv.setUint32( offset.value, value, true ); | ||
|  | 
 | ||
|  | 	offset.value += 4; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function setFloat16( dv, value, offset ) { | ||
|  | 
 | ||
|  | 	dv.setUint16( offset.value, DataUtils.toHalfFloat( value ), true ); | ||
|  | 
 | ||
|  | 	offset.value += 2; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function setFloat32( dv, value, offset ) { | ||
|  | 
 | ||
|  | 	dv.setFloat32( offset.value, value, true ); | ||
|  | 
 | ||
|  | 	offset.value += 4; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function setUint64( dv, value, offset ) { | ||
|  | 
 | ||
|  | 	dv.setBigUint64( offset.value, BigInt( value ), true ); | ||
|  | 
 | ||
|  | 	offset.value += 8; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function setString( dv, string, offset ) { | ||
|  | 
 | ||
|  | 	const tmp = textEncoder.encode( string + '\0' ); | ||
|  | 
 | ||
|  | 	for ( let i = 0; i < tmp.length; ++ i ) { | ||
|  | 
 | ||
|  | 		setUint8( dv, tmp[ i ], offset ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function decodeFloat16( binary ) { | ||
|  | 
 | ||
|  | 	const exponent = ( binary & 0x7C00 ) >> 10, | ||
|  | 		fraction = binary & 0x03FF; | ||
|  | 
 | ||
|  | 	return ( binary >> 15 ? - 1 : 1 ) * ( | ||
|  | 		exponent ? | ||
|  | 			( | ||
|  | 				exponent === 0x1F ? | ||
|  | 					fraction ? NaN : Infinity : | ||
|  | 					Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 ) | ||
|  | 			) : | ||
|  | 			6.103515625e-5 * ( fraction / 0x400 ) | ||
|  | 	); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function getFloat16( arr, i ) { | ||
|  | 
 | ||
|  | 	return decodeFloat16( arr[ i ] ); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function getFloat32( arr, i ) { | ||
|  | 
 | ||
|  | 	return arr[ i ]; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { EXRExporter, NO_COMPRESSION, ZIP_COMPRESSION, ZIPS_COMPRESSION }; |