添加关照、全局等高线、修改图层问题
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251
dist/electron/static/sdk/three/jsm/loaders/PVRLoader.js
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251
dist/electron/static/sdk/three/jsm/loaders/PVRLoader.js
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import {
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CompressedTextureLoader,
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RGBA_PVRTC_2BPPV1_Format,
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RGBA_PVRTC_4BPPV1_Format,
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RGB_PVRTC_2BPPV1_Format,
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RGB_PVRTC_4BPPV1_Format
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} from 'three';
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/*
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* PVR v2 (legacy) parser
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* TODO : Add Support for PVR v3 format
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* TODO : implement loadMipmaps option
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*/
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class PVRLoader extends CompressedTextureLoader {
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constructor( manager ) {
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super( manager );
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}
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parse( buffer, loadMipmaps ) {
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const headerLengthInt = 13;
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const header = new Uint32Array( buffer, 0, headerLengthInt );
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const pvrDatas = {
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buffer: buffer,
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header: header,
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loadMipmaps: loadMipmaps
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};
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if ( header[ 0 ] === 0x03525650 ) {
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// PVR v3
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return _parseV3( pvrDatas );
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} else if ( header[ 11 ] === 0x21525650 ) {
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// PVR v2
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return _parseV2( pvrDatas );
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} else {
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console.error( 'THREE.PVRLoader: Unknown PVR format.' );
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}
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}
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}
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function _parseV3( pvrDatas ) {
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const header = pvrDatas.header;
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let bpp, format;
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const metaLen = header[ 12 ],
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pixelFormat = header[ 2 ],
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height = header[ 6 ],
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width = header[ 7 ],
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// numSurfs = header[ 9 ],
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numFaces = header[ 10 ],
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numMipmaps = header[ 11 ];
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switch ( pixelFormat ) {
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case 0 : // PVRTC 2bpp RGB
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bpp = 2;
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format = RGB_PVRTC_2BPPV1_Format;
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break;
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case 1 : // PVRTC 2bpp RGBA
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bpp = 2;
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format = RGBA_PVRTC_2BPPV1_Format;
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break;
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case 2 : // PVRTC 4bpp RGB
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bpp = 4;
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format = RGB_PVRTC_4BPPV1_Format;
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break;
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case 3 : // PVRTC 4bpp RGBA
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bpp = 4;
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format = RGBA_PVRTC_4BPPV1_Format;
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break;
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default :
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console.error( 'THREE.PVRLoader: Unsupported PVR format:', pixelFormat );
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}
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pvrDatas.dataPtr = 52 + metaLen;
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pvrDatas.bpp = bpp;
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pvrDatas.format = format;
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pvrDatas.width = width;
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pvrDatas.height = height;
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pvrDatas.numSurfaces = numFaces;
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pvrDatas.numMipmaps = numMipmaps;
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pvrDatas.isCubemap = ( numFaces === 6 );
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return _extract( pvrDatas );
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}
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function _parseV2( pvrDatas ) {
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const header = pvrDatas.header;
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const headerLength = header[ 0 ],
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height = header[ 1 ],
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width = header[ 2 ],
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numMipmaps = header[ 3 ],
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flags = header[ 4 ],
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// dataLength = header[ 5 ],
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// bpp = header[ 6 ],
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// bitmaskRed = header[ 7 ],
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// bitmaskGreen = header[ 8 ],
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// bitmaskBlue = header[ 9 ],
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bitmaskAlpha = header[ 10 ],
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// pvrTag = header[ 11 ],
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numSurfs = header[ 12 ];
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const TYPE_MASK = 0xff;
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const PVRTC_2 = 24,
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PVRTC_4 = 25;
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const formatFlags = flags & TYPE_MASK;
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let bpp, format;
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const _hasAlpha = bitmaskAlpha > 0;
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if ( formatFlags === PVRTC_4 ) {
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format = _hasAlpha ? RGBA_PVRTC_4BPPV1_Format : RGB_PVRTC_4BPPV1_Format;
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bpp = 4;
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} else if ( formatFlags === PVRTC_2 ) {
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format = _hasAlpha ? RGBA_PVRTC_2BPPV1_Format : RGB_PVRTC_2BPPV1_Format;
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bpp = 2;
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} else {
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console.error( 'THREE.PVRLoader: Unknown PVR format:', formatFlags );
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}
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pvrDatas.dataPtr = headerLength;
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pvrDatas.bpp = bpp;
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pvrDatas.format = format;
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pvrDatas.width = width;
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pvrDatas.height = height;
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pvrDatas.numSurfaces = numSurfs;
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pvrDatas.numMipmaps = numMipmaps + 1;
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// guess cubemap type seems tricky in v2
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// it juste a pvr containing 6 surface (no explicit cubemap type)
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pvrDatas.isCubemap = ( numSurfs === 6 );
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return _extract( pvrDatas );
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}
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function _extract( pvrDatas ) {
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const pvr = {
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mipmaps: [],
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width: pvrDatas.width,
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height: pvrDatas.height,
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format: pvrDatas.format,
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mipmapCount: pvrDatas.numMipmaps,
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isCubemap: pvrDatas.isCubemap
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};
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const buffer = pvrDatas.buffer;
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let dataOffset = pvrDatas.dataPtr,
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dataSize = 0,
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blockSize = 0,
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blockWidth = 0,
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blockHeight = 0,
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widthBlocks = 0,
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heightBlocks = 0;
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const bpp = pvrDatas.bpp,
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numSurfs = pvrDatas.numSurfaces;
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if ( bpp === 2 ) {
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blockWidth = 8;
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blockHeight = 4;
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} else {
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blockWidth = 4;
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blockHeight = 4;
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}
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blockSize = ( blockWidth * blockHeight ) * bpp / 8;
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pvr.mipmaps.length = pvrDatas.numMipmaps * numSurfs;
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let mipLevel = 0;
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while ( mipLevel < pvrDatas.numMipmaps ) {
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const sWidth = pvrDatas.width >> mipLevel,
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sHeight = pvrDatas.height >> mipLevel;
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widthBlocks = sWidth / blockWidth;
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heightBlocks = sHeight / blockHeight;
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// Clamp to minimum number of blocks
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if ( widthBlocks < 2 ) widthBlocks = 2;
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if ( heightBlocks < 2 ) heightBlocks = 2;
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dataSize = widthBlocks * heightBlocks * blockSize;
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for ( let surfIndex = 0; surfIndex < numSurfs; surfIndex ++ ) {
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const byteArray = new Uint8Array( buffer, dataOffset, dataSize );
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const mipmap = {
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data: byteArray,
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width: sWidth,
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height: sHeight
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};
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pvr.mipmaps[ surfIndex * pvrDatas.numMipmaps + mipLevel ] = mipmap;
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dataOffset += dataSize;
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}
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mipLevel ++;
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}
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return pvr;
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}
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export { PVRLoader };
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